Saturday, February 5, 2011

HTC Wildfire review

If phones could make babies, then this HTC Wildfire would indubitably be the love child of the Desire and Nexus One. But of course, the humdrum reality is that 'tis just an Android 2.1 replacement for the entry-level Tattoo -- same 528MHz Qualcomm MSM7225 processor, 3.2-inch 320 x 240 capacitive LCD touchscreen instead of 2.8-inch resistive, 384MB RAM instead of 256MB, and a 5-megapixel camera instead of 3.2 (although quality matters more, obviously). So can this affordable handset provide enough bang for the buck to satisfy Europeans and Asians? Can the aging processor keep Sense UI well oiled? All will be revealed after the break.

Hardware

At first glance, the Wildfire's a pretty handsome and familiar-looking device, but if you're not a fan of this subtle brown finish, there are three more color options. You can see several elements borrowed from the company's two other Android handsets -- touch buttons and the reassuring back texture from the Nexus One, although the buttons don't work as well on the big daddy; optical trackpad, earpiece, chin, and body frame from the Desire (read: not unibody à la Nexus One). The back is styled like the HD2 with a wide metallic band, but it's not the metal that you take off for the battery bay -- the actual cover needs to be peeled off with some effort from the top (like the Desire). When held in hand, the phone feels like a shorter Desire but equally as sturdy.

The chin below forms part of the back cover, but this is where we spotted the Wildfire's first physical flaw: we saw an uneven cut between the body frame and the chin. This does no justice to HTC's impressive build quality on most of its other devices, but as an entry-level device, we'll need to go easy with this level of detail. Swinging around to the left side you'll see the shiny volume rocker -- which feels well-built -- and micro-USB port, and on the back you have the five-megapixel camera sandwiched by the loudspeaker and LED flash.

To meet the lower price point, HTC's opted for the good ol' LCD instead of AMOLED on the Wildfire. Sadly, the infamous mirror effect is still present albeit not as strong the Desire's and the Hero's. See for yourself in the video below where we compare this with the screens on the Desire, Hero, Dell Streak and iPhone 4 (HD playback highly recommended for more realistic results). Whilst on this topic, we're also a bit upset that due to the low 320 x 240 resolution, some apps -- including our own -- did not appear in the Wildfire's Market. Ah, the good ol' fragmentation problem. For future reference, potential Android users should look at devices with a minimum resolution of 480 x 320 to get the most support.


Performance

The Wildfire's been given the same HTC Sense UI blessing as its other 2.1 siblings -- highlights include Leap for switching between homescreens, FriendStream widget for stalking your friends, an intuitive text highlighting tool (which is dangerously similar to the iOS's), built-in Flash Lite, and a keyboard that many have shown preference to over the stock version. Like the Legend, live wallpapers are -- no pun intended -- sensibly disabled on the feeble Wildfire. Still, we noticed the occasional hiccups every now and then, and we've had a few crashes from the internet browser plus the slow camera app. Looks like the CPU's the main culprit here, considering the Legend also rocks 384MB of RAM but doesn't suffer from such issues. On a similar note, Flash web content took minutes to load on the Wildfire, and even if you have the patience, the low frame rate leaves a lot to be desired. You can see this demoed in the video above.

Despite the list of issues, we managed to get almost twelve hours of battery life on just 3G data connection, while enjoying the occasional music, photo-snapping, video recording, Twitter, FriendStream, and web browsing. Pretty impressive considering we only got about eight to ten hours on our Legend (also donning a 1,300mAh battery but with a newer and supposedly more efficient CPU) -- perhaps HTC's AMOLED screens do suck up a fair bit more juice than LCDs. Adding to the list of positives are the vast range of supported audio file formats, stereo Bluetooth audio (which worked flawlessly for us), and built-in FM radio. We wouldn't recommend using the rear loudspeaker for audio entertainment, but the supplied handsfree kit's pretty decent -- too bad it isn't the noise isolating-plug type, nor did its mic perform well in our noise test (but the phone's built-in mic wasn't any better, as demoed in the earlier video).

We've already praised HTC's multimedia apps in our Desire and Legend reviews. Nothing much has changed for the music player -- still as intuitive and stable as before. On the other hand, the gallery app is notably slower at loading pictures, and video playback is much worse -- we can understand that 720p playback isn't feasible with the old CPU (in fact, all our 720p clips froze up the gallery app), but with 640 x 480 MP4 clips coming out at low frame rates, you'd have to wonder who on Earth would buy this when there are featurephones that can do much better. Sorry HTC, but this smartphone ain't working out for us.

Moving on to the keyboard: if you ask the Android community, many would say HTC has one of the best virtual keyboards, but we have a feeling that the Wildfire won't make it to the list. No, it isn't to do with the slightly more crammed keys -- we were still able to type well with that; we're just annoyed by the slow response to our typing. That said, we must commend HTC for yanking the hide keyboard button -- the Back button below the screen does the job anyway -- to extend the space bar, plus the keyboard settings button now prompts a customizable list of international keyboards for quick switching. Not that this means we'd be less frustrated by the laggy keyboard, though.

Camera
Just like any other HTC device, don't expect mind-blowing picture quality -- especially in low-light condition -- from the Wildfire's five-megapixel camera, but indoor shots like the one above look pretty good. As for outdoor usage, the still camera either struggled with the white balance or consistently under-exposed the shots. Still, they are nowhere as bad as the videos recorded -- they're capped at a 352 x 288 resolution with a sad frame rate, and you'll get an even lower frame rate if you record in the dark. What a bummer.



Wrap-up

Well, we didn't have high expectation for the Wildfire to begin with, and having played with it we were even less stoked. In general, this handset's seriously lacking in multimedia features, and then we have the screen problem plus the occasional lag. That said, we can't really walk away hating the Wildfire in its entirety -- the battery life's good, plus it is after all a £230 ($346) device if bought off the shelf, or for free on T-Mobile's £20 ($30) per month two-year contract. In comparison, the Legend's about £360 ($542) SIM-free, but it's also available for free on Vodafone's £20 plan with significantly fewer minutes. Needless to say, your choice will greatly depend on your phone usage and carrier preference, but we'd gladly sacrifice some call time and go for the faster AMOLED-donning Legend. If you're looking for a basic off-contract Android smartphone but still want the Desire / Nexus One look, then the Wildfire's the way to go. You'd just quickly realize that you want more.

HTC HD2 review

When Microsoft finally launched Windows Mobile 6.5 earlier this year, there may have been lots of fanfare, but there was little honest excitement. After a tepid showing at MWC in Barcelona followed by the proper launch this October, no one was exactly up in arms over the OS, though support from the big M's partners was characteristically plentiful. Still, there was nary a ray of light to be seen in the otherwise bleak and basic landscape of handset offerings... until the HD2 came along. In August of this year, HTC showed off what seemed to be one of the few Windows Mobile devices capable of generating honest enthusiasm. The massive, full touchscreen device boasts impressive specs: a 1GHz Snapdragon CPU, a generous 4.3-inch, 800 x 480 capacitive WVGA touchscreen display, a 5 megapixel camera, GPS, and lots of other bells and whistles. But the centerpiece here isn't the hardware, it's HTC's totally revamped user interface, Sense, which doesn't just hide Windows Mobile 6.5 -- it all but zaps it out of existence. Sadly for Microsoft, that's the most enticing part of this equation. So, is the HD2's new face enough to quell the bad vibes of Windows Mobile and make the platform seem viable again, or is that a challenge which takes more than just a coat of paint? We've taken a hard look at the phone... so read on to find out.


Hardware


The HD2 is a magnificent monster. It is a hulking, intimidating, massive slab of a gadget. If you think the device looks big in photos, it's nothing compared to how it seems up close. Yes, the HD2 is large -- some might say too large -- almost less a phone and more a tablet. We don't happen to fall into the camp that has complaints about a device of this size (the whole thing measures 4.74-inches up and down by 2.64-inches across), in fact, we love the bulk and surface area of the HD2. Of course, not everyone will feel as affectionate about the size as we do, and even though the phone is a svelte 11mm (0.43-inches) thick, the sheer vastness of the handset might be a turnoff to some; to be fair, small-handed folks might have trouble getting comfortable with their grip. The industrial design of the device itself is perfectly at home with its contemporaries in the smartphone space, and the metal and glass unit comes off feeling like a kind of large, first-gen iPhone (minus the gaudy bezel). It strikes just the right middle ground between sophisticated and ostentatious -- and we think it's a winning mix.

The basic layout of the HD2 is uncluttered and uncomplicated, providing only a few hardware buttons, and leaving the rest of the navigation up to that beautiful screen. On the front of the device are a set of standard hard keys: phone, home, a Windows key, back, and end. Around the left side is a thin volume rocker, along the bottom is the micro-USB port and 3.5mm headphone jack, and the backside reveals an oddly protruding camera -- it really stands off the rest of the phone. In all it's a handsome and useful mix, but given all this real estate, a ringer on / off switch and dedicated camera button would have been welcome inclusions.

Internals

Much fuss has been made about the guts of the HD2 -- mostly due to the inclusion of the heavily hyped 1GHz Snapdragon CPU, a first for HTC. We won't lie; this thing blazes. For a WinMo device (or any device, for that matter), the HD2 is one of the most fluid and snappy that we've tested. Applications open up like whip cracks, scrolling through menus in the graphically intense Sense UI is buttery smooth, and the overall speed of the phone feels accelerated compared to its competitors -- especially in the Windows Mobile space (including HTC's other offerings). Aside from the 'dragon, the device sports 512MB of ROM, 448MB of RAM, WiFi, Bluetooth 2.1, an auto-focusing 5-megapixel camera with dual LED flash, a microSD slot (supporting up to 32GB cards), a 3.5mm headphone jack, plus an accelerometer, proximity sensor, and light sensor on-board. To say it's stacked is an understatement; hardware-wise, the HD2 joins the ranks of devices like the Droid, N900, and Liquid in the new class of high-end smartphone.

Display


As we said before, the display is really the centerpiece of the HD2. The combination of the size and resolution makes a significant impression when you first reach for the phone, and that feeling doesn't wear off quickly. The display is thankfully capacitive and multitouch (a hand-rolled concoction from HTC, not available in Microsoft's stock WinMo 6.5 build), and looks tremendous whether under low light or in sunnier conditions. We wouldn't say the outdoor performance was mind blowing, but it's certainly easier on the eyes than lots of its rivals, and the size of the display helps with general clarity in less than ideal situations. In terms of color and contrast, the HD2's screen is a champion. Images and video looked saturated but not drenched, and blacks seemed superbly deep to us. On the touch front, the HD2's display seemed ultra-responsive to us when zooming through pages. What was particularly nice was using HTC's impressive on-screen keyboard in portrait mode on the phone. Right out of the gate we had no problems entering text quickly and accurately, and the girth of the phone coupled with the super-smart predictive text input made tapping out messages a breeze. With a UI as heavy on the visuals and touch interaction as the Sense Experience, you expect a lot from a screen, and the HD2 certainly delivers.

Camera


The HD2's 5 megapixel camera with autofocus and dual LED flash is only part of the cameraphone experience; software factors in heavily, too, and HTC has loaded up the device with its own special blend of camera / photo management apps. At the outset, we felt that the device was capable of really solid picture-taking, offering more than adequate standard shots and decent macro with excellent focal lengths for the small lens. We ended up with a handful of nice images -- the focus time was

The experience was a quick and painful reminder that no matter how pretty the window dressing is here, HTC has staged its fashion show in a building that should be scheduled for demolition.

sufficient, and while the color balance seemed a bit mismatched to our subjects, it wasn't a show stopper by any means. In general, the camera performed dutifully, and seemed on par with many of the HD2's contemporaries. We can't say that's a consistent feeling we have about this camera, however, due to the incredibly buggy experience the software provided when trying to capture video. Switching to video mode caused the device to stutter into the secondary functionality with a not-so assuring hiccup and jump. Once we were able to actually shoot, what we saw on-screen was a laggy, jerky mess. The refresh rate was abysmal -- perhaps 5 FPS. We experienced similar problems when going from dark to light settings with the still mode, but nothing like what we saw when shooting video. The real insult happened once we completed shooting; when trying to play back the video, not only did it never load, but it crashed out the app and forced us into a nice Windows Mobile error screen. The experience was a quick and painful reminder that no matter how pretty the window dressing is here, HTC has staged its fashion show in a building that should be scheduled for demolition.

Coincidentally, some HD2s in the field are afflicted with a strange issue causing images to come out with strong pink casts, and admittedly, our unit did have an odd hue in some shots; HTC has yet to determine whether this'll require a hardware or software fix, but for the sake of current owners, we're hoping it's the latter.

Speaker / earpiece

The sound on the HD2 was certainly more than passable. We wouldn't say it was Droid-level clarity, but HTC has done an admirable job of equipping the phone with a solid, loud speaker, and a decently clear earpiece. We mainly tested the unlocked device on T-Mobile, which handled calls well, and there was little-to-no distortion or noise for both sending and receiving. The speaker had no trouble handling our conference calls (of which there have many lately... hello redesign), and all callers reported clear signals from our end. Generally there was little to report of note, suffice to say that the HD2 held up well in tests, and certainly can't be knocked on sound quality.

Software
Ultimately -- as most avid readers of the site are probably thinking -- the HD2 questions aren't really about the hardware (impressive though it may be). No, the questions you likely have about the HD2 concern the software side... more specifically, HTC's Sense Experience UI and its marriage to the newly (kinda) minted Windows Mobile 6.5. This is where the phone ultimately shows its true colors, and where we think the meat of this review lies.

If you don't know (and honestly, you don't?), HTC has moved on from its TouchFLO interfaces into decidedly more mature and sophisticated territory with Sense. Instead of simply skinning some of the elements of Windows Mobile, the company has eradicated major parts of the OS, created a handful of really dense and useful applications and utilities, and added functionality like multitouch pretty much throughout the OS. The Sense Experience is based on a simple use paradigm; the lower part of the display is lined with small icons -- shortcuts to applications and widgets -- on a potentially endless, scrollable list, while the majority of your view up top is used to display the application or widget itself. The widgets are either self-contained programs, or hook into more in-depth apps, usually activated by a single tap on the main content of that particular view. Because the Sense UI is shared by both Windows Mobile and Android now, not all of these applications will seem completely fresh. For instance, the company has bundled its Twitter client, Peep, with the HD2 (as on the Hero / Eris), as well as the geotagging photo program Footprints, and has skinned the mail, message, and homescreen views with Sense's polished style and functionality. The home view is of particular note; HTC has created a combo clock, weather report, calendar notification, and application launcher which is not only really useful, but incredibly attractive. One of the really jaw-dropping points of the phone is its animated weather displays in this view, which take over the entire display with rainstorms, lens flares, and banks of clouds moving in from the screen edges. It's a delightful -- if totally useless -- example of just what this platform can do.


But it's not just the surface stuff that's gotten an upending here -- HTC has gone to the trouble of fully revamping or removing basic components of Microsoft's OS too. To begin with, the on-screen keyboard has been replaced with HTC's variation, a multitouch, word-guessing whiz that makes most other virtual keyboards look like bad punchlines by comparison. We'd say that HTC's QWERTY is probably the nearest competitor to Apple's iPhone / iPod touch variation at this point, especially on the HD2, which allows for a wide, comfortable typing experience whether you're in landscape or portrait. Not only is the keyboard responsive and smart with corrections, but the Snapdragon CPU (and we assume solid code) helps keep lagging down to a minimum... though we did see some lag at points (more on that in a bit). Generally -- it's an impressive and easy-to-use touchscreen keyboard, and probably one of the best and most essential improvements to Windows Mobile.


The company has also totally replaced the dated and depressing Windows Media Player with its own solution -- a robust, visually enticing app that not only handles media about a thousand times better than Microsoft's version, but could be said to compete with (or best) Apple's mobile media tools. The music player includes its own variation of Coverflow (again, a welcome parlor trick), and allows navigation of your library through a system nearly identical to the main and contact screens. On the photo and video side, HTC provides a flipbook in the widget view, and a browser almost identical to the iPhone's slide and view functionality... replete with multitouch gestures like pinch to zoom. We dare you to try that on a Pure or Imagio.

Another area where HTC has radically changed Microsoft's default experience is in the phone / dialer / contact component; here the company provides a much more thoughtful and attractive alternative, integrating contact lists, messaging, the dialpad, and search functionality with the common slider navigation found in the UI at large. The phonemaker has also fully replaced Microsoft's calendar with a version of its own that's been rolled, and retooled all manner of odds and ends on the device, including the task manager (an old habit for HTC) and wireless networking -- in fact, most of the settings on the phone have been restyled for Sense.

In addition to all the basic improvements and tweaks, HTC also swaps out Internet Explorer for its own customized version of Opera Mobile. In our experience, the browser performs far, far better than the stock option, but still isn't quite up to snuff in comparison to Mobile Safari, Maemo 5's Mozilla-based browser, or the Pre / Pixi WebKit variations. In fact, while Opera seemed really solid, we'd say that even the Android browser outclasses it in basic rendering and smoothness. On the flip side, if you don't mind Internet Explorer 6, the included native browser offers Flash support out of the box, but the experience was a bit of a mixed bag for us. Honestly, we don't know what the fuss about Flash on smartphones is right now -- none of them (not even this one) seem really powerful enough to handle it in a comfortable way. Between the two options here, we'd pick Opera over IE every time -- Flash or not.

All of these improvements are really handsome and obviously quite welcome, but when push comes to shove, what really matters is the phone's performance. So, does Sense make Windows Mobile 6.5 a great OS? Does it circumvent or fix some of the obvious shortcomings of the aging platform? In a word... no. While there are many cases on the phone where Sense corrects issues that Microsoft's mobile operating system has right now, there are also many places where plain-jane Windows Mobile rears its head -- and that thing ain't pretty. Obviously HTC couldn't go about rewriting every app out there to play nice with its UI, but once you dig down into certain areas of the phone, you get that creeping feeling that you're not in Kansas anymore. Not anywhere close. Look, we're not asking for much, but when you're using Excel, it would be nice to be able to use the accelerometer functionality to get a landscape view -- instead, that kind of natural, familiar movement isn't present at all. In other areas, it's just the plain clunkiness of WM that ruins the experience; sure, the new homescreen and its staggered icon arrangement are fine, but take a look at the file browser, or even Outlook, which is what HTC's nice (though not very functional) mail widget dives down into. It reminded us most of looking at the Palm OS at the end of its lifecycle. And that's not good.


Another issue -- one we encountered more than we would have liked while working on this review -- is that the phone itself actually can be quite unresponsive and sluggish at times, both within the Sense interface, and while using straight-up Windows Mobile apps. To be honest, that was quite a surprise to us, as we figured that regardless of the underlying OS's age, throwing the kind of horsepower the HD2 has at it would solve most issues. Instead what we found is that despite the power, Windows Mobile (and HTC's UI) still exhibit the kind of major slowdown, stuttery screens, and outright freezes that would drive many users up a wall.

In particular, we experienced lots of starts and stops when waking the phone up from sleep -- even the slide-to-unlock function didn't work sometimes -- and when jumping into and out of apps when we had already loaded a few up. HTC claims that the device will auto-kill background processes when memory is getting too full, but it really didn't seem to be putting anything away while we were working. We also saw lots of lag when trying to get Peep to update, loading up emails, and (gasp) quite a bit during those fancy weather transitions; we would blame it on the network, but we were on WiFi the majority of the time, and c'mon -- a slow data connection shouldn't freeze your phone anyhow. We had issues while browsing and listening to music at the same time; the track playing would actually cut out sometimes and the browser would hang during a page load. And you know that awesome keyboard we mentioned earlier? It is really great, except when it starts to lock up for no reason at all. We had some frustrating moments trying to tap out a message as the phone went into ice mode, struggling to finish sentences as the keyboard response was far behind our actual taps. Now we're not saying this was the norm -- it definitely was not -- but it happened enough to make us pause at the thought of making something like the HD2 our full-time device.

To be clear, the phone was perfectly snappy and usable the vast majority of the time, but some of the slowdown and lagginess we saw was upsetting, and a little too commonplace for our liking. It's obvious that HTC has a beast of a UI here (we mean that in a good way), but sometimes it can feel downright beastly.

Battery life

As with most smartphones we test these days, the HD2's battery life was sufficient, though not by any means breathtaking. On an average day of use, we could power through till evening without need a recharge, though if we were on the phone a lot, we found the drain to be fairly noticeable. We got the overwhelming impression that WM 6.5 isn't perfectly optimized for data-heavy devices like the HD2 -- phones getting constant emails, IMs, Twitter updates, and pulling down robust webpages. Still, the device held up decently in our tests (it didn't strike us as terribly distinct from something like the iPhone 3GSs battery performance), and given the gigantic screen and 1GHz CPU, that's pretty heartening.

Wrap-up

In the auto industry, there's a concept known as coachbuilding by world-renowned firms like Bertone, Zagato, Karmann, and Fisker (yes, of Karma fame) -- a nearly century-old boutique industry of brilliant designers and craftsmen taking existing vehicles from big manufacturers and turning them into beautiful, customized works of art. The end results are almost always more stunning than the starting point (take Pininfarina's Enzo-bodied P4/5, for instance), a testament to the spectacular creativity, talent, and flexibility of both the coachbuilder and the stock car's components.

What does any of this have to do with the HD2, you ask? Well, in the world of coachbuilding, the designer always starts with a great car -- always. No exceptions. You need a great canvas to make a great painting, so to speak, which is why cars from manufacturers like Ferrari are frequent targets for the business. That's where HTC continues to go wrong: they've proven time and time again that they are the Pininfarina of the phone world, but they're building their masterful works of art around the technological equivalent of an '84 Caprice. You can only hide so much, only conceal the phone's true underpinnings so well.

The HD2 pulls this smoke-and-mirrors magic trick more convincingly than any WinMo-based HTC before it. That's not up for debate -- it's a fact -- and for folks who want to stay on the platform but want to run as far away from the stock experience as possible, the HD2 is the answer. Actually, you could say it's "the answer" for Windows Mobile 6.5, period -- this is easily the best WinMo device ever made, with world-beating hardware and a spec sheet that'd make any geek drool. Ultimately, though, it's going to take a thorough revamping of the core to make even the best "coachbuilt" WinMo-based HTC phone an easy recommendation, and that requires a commitment on Microsoft's part that we haven't yet seen. Will we get there before competing platforms -- like HTC's Android stable, for instance -- take over? Only time will tell.

HTC Desire review

Following the Legend, HTC continues its Android 2.1 lineup with the Desire -- a gorgeous cousin of the renowned Nexus One. We can trace our drool all the way back to the Desire's leak in December, but there have been some changes since then that made it slightly less desirable -- DivX support and 720p video capture never made it to the final build, but it's not like the company laid down any official promise on them, right? Anyhow, there's still plenty to be loved here, namely the speedy 1GHz Snapdragon, the large AMOLED screen, and HTC's latest revision of Sense UI that we've already seen on the Legend. Now, there are probably two questions floating in the minds of our readers: is the Desire worth the extra moola over the Legend? And is it any better than the Nexus One? Let's all find out together.

Update: commenter NigelL pointed out that HTC will push out DivX support in a future update. Thanks!

Hardware

The Desire has so much in common with the Nexus One that it feels like we've seen it all before. Spec-wise these two Android 2.1 phones have the same processor, 1,400mAh battery, 3.7-inch 800 x 480 AMOLED screen, 5-megapixel autofocus camera and 512MB of ROM, while externally they have very similar CMF (industrial shorthand for "color, material and finish") and weight (4.76 ounces). As for differences, the Desire packs 64MB more RAM than the Nexus One (512MB), lacks a second mic on the back for noise cancellation (more on this later), and dons physical buttons plus a clickable optical trackpad below the screen. We certainly prefer these real buttons since the Nexus One's touch-sensitive keys do sometimes miss our inputs; on the other hand the Nexus One may offer a better single-hand operation with its keys closer to the screen. Funnily enough, it looks like the Legend has the best of both worlds.

A closer look will also reveal the general structural differences between the Desire and the Nexus One -- in theory, the latter's unibody frame should be stronger than the Desire's old-fashioned assembly, but we haven't dared to apply more force on either solid devices to prove this (unless our good friend Peter Chou gives us his blessing). That said, if you're into hardcore tight jeans, then the stone-cold Legend should probably outlast the other two phones with its greater unibody coverage on the back.

To get to the battery, SIM card slot and the spring-loaded microSD slot, you need to rip open the back cover using the top slit, just like on the Hero. It's not a pleasant experience, as you'll see in the video below -- in the early days it felt like either our fingernail or the cover could break, and we'd kill for a slide-and-pop mechanism like on the Nexus One's smaller cover. Leaving this annoyance aside, both covers have similar "soft touch" suede-like textures -- certainly a warm welcome in the cold mornings, and it gives a comfortable grip as well.


Underneath the cover you'll see that the camera, LED flash and loud speaker are at the same positions on both devices, except for the missing noise-canceling secondary mic on the Nexus One. Are we missing much with just one mic? Not really -- in our comparison test, we noticed that calls made on the Desire (using the same O2 SIM card) are muddled only ever so slightly, and the phone certainly doesn't peeve your ears with distorted background noise as produced by the Nexus One. Have a listen yourself:


While we're on the topic of audio quality: both speakers on the Desire do their jobs well -- we had no problem with the earpiece for phone calls, and the loudspeaker on the back is, well, pretty loud and clear. The handsfree kit, however, fails to impress as it barely fits in our ears, and the sound quality is on par with the cheap iPod earphones -- it lacks bass and clarity, making the stylish three-button remote control (backward, play / pause / call, forward) a bit of a waste. Too bad this is also bundled with the Legend and the Nexus One.

The Desire's screen needs no introduction -- we've already gone through the ups and downs of AMOLED in our Legend and Nexus One reviews, plus it appears to be identical to the Nexus One's anyway. Just for comparison's sake: the Desire offers sharper image than the Legend due to its higher pixel density (240 dpi versus 160 dpi), but both screens are equally hopeless when used in daylight -- basically, you'll most likely be seeing your own face while you try to watch the Trololo guy on YouTube. Let's hope that HTC will hook us up with some Super AMOLED love in the near future.

For our battery tests, we followed a similar routine as we did with the Legend -- occasional web browsing on 3G connection, took some photos and videos, almost continuous music playback (with the occasional FM radio), Twitter auto-updating, Gmail push notifications and no live wallpaper. This way we managed to squeeze six hours out of the battery, which is coincidentally what we got from the Legend and the Nexus One as well. We also did tests based on a more realistic usage -- same background apps, occasional web browsing on WiFi and no or little music playback -- and this got us two more hours. Needless to say, it's best to keep the charging cable handy throughout the day.

Camera

Given that all three phones have a 5-megapixel autofocus camera, we expected the same picture output from them all, but HTC's full of surprises. For starters, the Desire captures 5:3 wide still images, while the Legend does a narrower 3:2 and the Nexus One takes the good-old 4:3. Similarly, for video capture the Desire, Nexus One and Legend offer 800 x 480, 720 x 480 and 640 x 480 resolutions respectively. There's a mixture of color accuracy as well, with the Nexus One performing the best out of the three, whereas the Desire's photos tend to have a colder tint. That said, one thing that they all have in common is the weak filming performance in dark environments -- as with the Legend, you'll see reduced frame rate in videos recorded by the Desire under low light level. This could be HTC's attempt to compensate darkness by extending the exposure time, but we're pretty certain that many would prefer a smoother video.

Daytime video:


Nighttime video:


In general, the photos were of fair quality despite the aforementioned color issues. Daytime photos were slightly under-exposed but reasonably sharp, while nighttime shots looked great but also marked with a bunch of noise lines. Close-up shots were surprisingly good (see the keyboard photos), especially when you could go all creative using the tap-to-focus function in the camera app -- something badly needed on the Nexus One. All in all, you can't expect premium photo quality from the Desire (or any HTC devices, it seems), but the camera's there if you need it.

Software

We don't need to say much here as we've already praised the latest Sense UI's new features -- the Friend Stream app, Leap (homescreen switcher, as pictured below), great keyboard and the enhanced text highlighting tool -- in our Legend review. Similarly, the Desire and the Legend both support the same wide range of audio file formats (AAC, AMR, OGG, M4A, MID, MP3, WAV and WMA)  Update: turns out the Nexus One supports M4A as well, but this wasn't mentioned on either Google's or HTC's spec pages. Given how smooth the general Sense experience was for us last time, we haven't noticed any significant performance increase on the Desire. That said, with the Desire packing 576MB of RAM while the Legend only has 384MB, it's safe to say that the big daddy can handle more apps at any time. We've also spotted some minor differences between the Desire's build of Android and the Legend's -- like the Nexus One, you can apply live wallpapers on the Desire as well, whereas the slower Legend lacks such option (although the Legend is the only one out of the three that lets you have a dedicated lock screen wallpaper). As with most sophisticated eye-candies, the live wallpapers do make the OS slightly choppy from time to time, and needless to say they'll have an impact on the battery life as well, so it's not something you'd want if a charging source is out of reach for some time.

Like the Legend, you'll also get the Flash Lite plugin on the Desire. As you might've already seen in the video earlier, Flash definitely performs better on the Desire thanks to the faster Snapdragon processor, but there's still a lot of work to be done here. Out of the several sites that we tested with, only the videos on BBC News' website had an acceptable frame rate, so using Flash on the Desire is pretty much a gambling game on the video data rate. (You can see our Flash plug-in hands-on in the first video.) On a similarly annoying level, the Desire lacks voice-to-text input as found on the Nexus One and other "Google experience" phones -- not the end of the world for us but some drivers may miss it.

Wrap-up

The Desire is yet another fine piece of work from HTC – build quality is top notch as usual, and there's little to complain about the software except for the Flash performance. Some may argue that the Desire lacks freshness since the Nexus One's already shown it all, but we'd disagree – at the end of the day it's mainly about the software and service, plus the Desire is available from more carriers to begin with (outside the US, anyway).

So, circling back to our earlier questions, for the extra cost of the Desire over the Legend you get a larger and sharper screen, faster processor, live wallpapers and video capture at a slightly higher resolution. On the other hand the Legend's button positions may provide better single-handed operation, and some may even prefer its silver metallic look and feel to go with certain Apple products (sorry, it's unavoidable), so you'd best get your hands on the two devices before handing over the cash. As for the Nexus One, despite the fancy dual-mic noise cancellation, unibody frame, touch-sensitive buttons and a trackball that glows, the only real advantages we see in it are its voice-to-text input and its slightly better camera (and this might only apply to certain batches since HTC might be sourcing from multiple sensor suppliers). We prefer the Desire with its more natural call voice (with its single mic), buttons that respond better, durable optical trackpad (which may not be everyone's cup of tea), and an excellent social networking aggregation service.

Of course, if you're really into the Nexus One's little glowing ball and touch-sensitive buttons, you can always try flashing the Desire ROM onto it (at your own risk, naturally). Have fun!