Thursday, March 10, 2011

PlayStation now offers customer service via Twitter, probably won't help you jailbreak your PS3

Got a question about a PlayStation product? Have a Twitter account? If you answered yes to both, then you'd be interested to know about @AskPlayStation -- the official account for all of your PS concerns. They'll assist you via tweets Monday through Friday from 9:30AM - 5:00PM PST and will answer in real-time between the hours of 2 and 5 PST. Hit up the source link to get all of your inquiries answered -- just behave yourselves, OK?

Samsung tries its hand at poaching disgruntled Symbian devs for Bada

We can't help but feel like this is one sinking ship coming to the aid of another, but for what it's worth, Samsung has apparently started emailing Symbian developers in India with a very simple message: "if you're unhappy about what's going on, give Bada a shot." Sammy, of course, is referring to Nokia's decision to slowly phase out Symbian over the course of roughly 150 million additional shipped handsets -- not a small quantity, granted, but the platform's still got a definitive expiration timeline attached to it now that's undoubtedly going to sour devs who want a mobile platform that they know will be around for the long haul. Though Bada doesn't have the global traction that Symbian enjoys, it's definitely geared to target some of the same low-end market segments Symbian was starting to gun for over the past couple years... so we suppose we see some synergy. Still, if it were our engineering dollars, we'd be hard-pressed not to target a platform with a little more multi-manufacturer support and worldwide reach -- Android, for instance. Can't blame Samsung for trying!

[Thanks, Peter]

BMW's i3 and i8 prototypes caught on camera in garish atire

BMW
It was just a few weeks ago that BMW launched its new brand, simply called "i," and pledged two new electrified cars would be coming to save us from both the perils of pollution and the danger of boring commutes. Now here they are, spotted in the wild wearing the company's usual swirly vinyl, which is doing its best to hide those decidedly distinct curves -- and failing miserably, if we're honest. Both the i3 hatch (below) and i8 sportscar (above) were obviously doing some winter testing, and we'd say that the smile on the face of the passenger in the i8 is a good sign that the four-seater with 62MPG rating and a 0 - 62 time of 4.8 seconds will be fun to drive. Or fun to ride in, at least.

Teradek Cube brings livestreaming to any camera, just don't tell Charlie Sheen

Livestreams have become a part of daily life here at Engadget, and the Teradek Cube aims to make any camera livestream-capable without additional software or materials. It's is a card deck-sized box that docks in your camera's hot shoe and connects to the net for instant streaming to the company's Livestream.com -- way more practical than some bulkier alternatives. All told there are six Cube models to choose from with varying quality / connectivity capabilities, but you get a free month of Livesteam.com service with any purchase, making the $1,490 starting price a little more palatable. The higher end models can even connect to Verizon 4G when paired with the Pantech UML290, and the Cube is said to work with any camera. Of course, you could go the UStream route if quality isn't your highest priority, but we only recommend that for the lowest of low-budget films.

Nyko solves your 3DS battery concerns with Power Pak+

Nyko solves your 3DS battery concerns with Power Pak+
If you took the time to peruse our early review of the Nintendo 3DS, and it sure looks like a lot of you did, you're probably well aware that battery life is a serious concern. We managed just over three hours on a charge, which is really bad for a handheld gaming console. Nyko is the first to offer a solution, the Power Pak+, which actually replaces the stock Nintendo pack, screwing on to the back and offering double the battery life -- which still sadly doesn't approach the longevity of the DS Lite. The company is also releasing a new charging stand that will let you juice up that pack just by setting it down, useful because once you affix this bump the stock charging pad won't work. The Power Pak+ will cost $19.99 and ships on March 27, while the Charge Base is $29.99 and hits stores a week later. It'll be up to you to provide the pants with bigger pockets necessary for the extra bulk added here.



Nyko Doubles the Juice with New Charge Base and Power Pak+ for Nintendo® 3DS

LOS ANGELES - March 8, 2011

Nyko Technologies today announced two new accessories set to debut with the launch of the new Nintendo® 3DS handheld system this March. On launch day Nyko will release the Power Pak+, a high capacity rechargeable battery pack for Nintendo 3DS that offers double the capacity and battery life of the original 3DS battery. One week later Nyko will release the newest Charge Base, designed to store your Nintendo 3DS and make sure it's always fully juiced with easy drop-in charging.

"Every new console or game system launch is an opportunity for us to find ways to improve the user's experience with the device through innovative technology," said Chris Arbogast, director of marketing, Nyko Technologies. "We are proud to be able to bring our robust knowledge of charging technology to the 3DS user base by providing users the ability to substantially increase their play time."

The Nyko Power Pak+ for Nintendo 3DS is a high-capacity rechargeable battery pack that offers double the battery life of the original 3DS battery. The Power Pak+ features debossed finger rests for improved control and comfort. The Power Pak+ will be available March 27 for $19.99.

The Nyko Charge Base for Nintendo 3DS is a drop-in charging and storage solution for the new handheld device. Each Charge Base includes a Power Pak+ rechargeable battery pack. The Charge Base features an on/off switch as well as LED indicator lights that let you know when your battery is charging and when it has finished. The Charge Base for Nintendo 3DS will be available shortly after the system's launch for $29.99.

Both the Power Pak+ and the Charge Base utilize the standard 3DS AC adaptor for recharging.

Connect with Nyko for a chance to win exciting Nyko prizes at @nykotech or on Facebook.

About Nyko Technologies, Inc.
Nyko Technologies ® develops, manufactures and markets innovative peripherals to enhance the digital lifestyle. The company's mission is to deliver products that solve problems and improve user experience for work and play. Nyko specializes in interactive entertainment, computing, consumer electronics, portable audio, as well as online and wireless technologies. The company has distribution through major U.S. and Canadian retailers, along with distributors worldwide. Founded in 1995, Nyko is headquartered in Los Angeles, Calif. Please visit www.nyko.com or call 1-888-444-6956 for more information.
3ds, accessory, charge base, ChargeBase, charging base, Char

PS3 firmware update v3.60 live, adds cloud storage and turns off controllers at intervals of your choice

If you're rocking a PlayStation Plus subscription and can't wait to boot your savegames into the cloud, you'll be happy to hear that the System Update enabling that -- firmware v3.60 -- is available for download right now. If you aren't paying $50 a year for PS Plus, what good is it to you? Well, it'll let you set how long you'd like the system to wait before it tells your DualShock and Sixaxis controllers to shut down, hopefully conserving battery life without intermittent annoyance. Enjoy!

[Thanks, Tim and Colin]

Intel and Lenovo release the Classmate+ PC for the kids

Thinking that netbook up there looks exactly like Intel's latest Classmate PC with a Lenovo sticker smacked on? Well, you'd be entirely correct. Lenovo and Intel have teamed up to bring out the Classmate+, which is indeed just a rebadged Classmate PC (or Intel Learning Series reference design). The 10.1-inch netbook doesn't have Intel's fresh Atom N570 processor, but it has all the other netbook essentials, including an Atom N455 CPU, Windows 7, 1GB of RAM, a 1.3 megapixel camera, WiFi, and three- and six-cell battery options. However, like most of the other Classmate PCs, the Classmate+ won't be available directly to consumers -- they will be sold in bulk to educational institutions or agencies, primarily in the developing world. And the Classmate+ is off to a great start -- 158,000 are already set to be deployed this spring in Buenos Aires. See kids, netbooks are far from dead! Hit the break for the full press release / specs and the gallery below for a few more images of the lunch box-like laptop.

Show full PR text
Lenovo and Intel® Extend Digital Learning with New Lenovo Classmate+ PC
Brings schools effective, affordable PC technology as part of Intel Learning Series
First PC deployment of 158,000 to improve learning for students in Argentina

RESEARCH TRIANGLE PARK, N.C. and SANTA CLARA, CALIF. – March 10, 2011: Today, Lenovo and Intel Corporation announced the Lenovo Classmate+ PC, a purpose-built laptop designed to improve learning for students in grades K-8.

The Lenovo Classmate+ provides schools an affordable, child-friendly complete hardware and software solution. Based on the Intel Learning Series reference design, the PC will come pre-loaded with the Intel Learning Series software suite, specialized educational software and a variety of teaching resources. This spring, the Organization of Ibero-American States will deploy the first wave of 158,000 Lenovo Classmate+ laptops as part of its Conectar Igualdad 1:1 computing program, which will equip students throughout the country with PC technology.

"As the fastest-growing PC company in education, we are committed to creating education solutions that improve schools' efficiency, as well as leading initiatives to evaluate how technology can measurably improve learning outcomes," said Michael Schmedlen, Director of Worldwide Education, Lenovo. "Our work with Intel to offer products like the Lenovo Classmate+ PC will create more opportunities for K-8 administrators, teachers and students to realize the benefits of technology-enriched 1:1 learning experiences."

"Lenovo is the first multi-national company to offer the Intel Learning Series classmate PC for the global education market," said Kapil Wadhera, General Manager, Education Market Platform Group, Intel. "We are thrilled to welcome Lenovo to the Intel Learning Series Alliance and to work with them to extend the platforms to benefit more students and teachers around the world."

Intel Learning Series Momentum Continues
Since its introduction, more than 3 million Intel-powered classmate PCs have shipped globally. The Lenovo Classmate+ laptop is designed for how children learn, based upon years of Intel's ethnographic research in education and Lenovo's heritage in this segment. The PC combines a modern design with ruggedness, full PC functionality and enhanced performance. The configurations pass rigorous testing with their drop-resistant exteriors and spill-resistant keyboards.

The Lenovo Classmate+ PC offers a full computing experience, equipped with an Intel® Atom™ processor, Ethernet and WiFi Internet connectivity, Windows 7 operating system and high-capacity storage up to 250 GB or solid state drive options. It also comes with a 10.1 inch LED backlit screen, a 1.3 megapixel camera, multiple USB ports and a 4-in-1 card reader to support viewing multimedia.

Lenovo Launches Learning Environment to Rewrite Technology-Led Curriculums
The new Classmate+ PC is a part of Lenovo's new Learning Environment, a model for how technology in education works in a classroom and 1:1 environment. The Lenovo Learning Environment, which is located in the company's Customer Innovation Center at its U.S. headquarters in Morrisville, N.C., provides a place to evaluate educational technology, offers professional development resources for teachers and serves as a feedback lab for students testing Lenovo PCs.

About Lenovo
Lenovo (HKSE: 992) (ADR: LNVGY) is dedicated to building exceptionally engineered personal computers. Lenovo's business model is built on innovation, operational efficiency and customer satisfaction as well as a focus on investment in emerging markets. Formed by Lenovo Group's acquisition of the former IBM Personal Computing Division, the company develops, manufactures and markets reliable, high-quality, secure and easy-to-use technology products and services worldwide. Lenovo has major research centers in Yamato, Japan; Beijing, Shanghai and Shenzhen, China; and Raleigh, North Carolina. For more information see www.lenovo.com.

For the latest Lenovo news, subscribe to Lenovo RSS feeds or follow Lenovo on Twitter and Facebook.

About the Intel Learning Series
The Intel Learning Series brings together a strong ecosystem of PC manufacturers, operating system vendors, education service providers, content and software providers to deliver a complete, end-to-end education solution. It offers marketing tools, training, online exposure and a forum for its members to share resources and find common opportunities. More than 300 members in 60 countries are developing applications, peripherals and services optimized for the Learning Series. For more information about the Intel Learning Series, visit http://www.intellearningseries.com.

About Intel
Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world's computing devices. Additional information about Intel is available at newsroom.intel.com and blogs.intel.com.

Intel and the Intel logo are trademarks of Intel Corporation in the United States and other countries.
* Other names and brands may be claimed as the property of others.
 

Microsoft sells 10 million Kinects, 10 million Kinect games

Microsoft sells 10 million Kinects, 10 million games too
First it was one, then two and a half, then eight, and now we're into double digits. Microsoft has announced that the company has sold its 10 millionth Kinect, surprising us all by making it the world's fastest selling consumer electronics device according to Guinness, finding buyers for somewhere north of 10 million games, too. Now, we know what you're thinking Mr. Cynical: "Each Kinect comes with a game and so of course M$ has sold 10 million titles!" Swallow that smug grin, because that's 10 million standalone games sold, and while a 1:1 tie ratio is hardly approaching PS2 territory it's certainly better than many had expected -- especially you, Mister C. 
Microsoft Announces 10 Million Kinect Sensors and more than 10 Million Kinect Games Sold to Date

LONDON –9 March 2011

Following one of the biggest launches in consumer electronics history, Kinect for Xbox 360 continued its momentum in 2011 reaching 10 million Kinect sensors sold worldwide to date. Not only were sensor sales an overwhelming success, but Kinect drove significant game sales with more than 10 million standalone Kinect games sold worldwide to date.

Guinness World Records: Kinect for Xbox 360 is Fastest Selling Consumer Electronics Device

In a nod to the recent sales success of Kinect, Guinness World Records has officially named Kinect for Xbox 360 the fastest selling consumer electronics device
 

Sony adds cloud storage for game saves to PSN Plus subscriptions

Alright, it's official, Sony's PlayStation Plus subscription just became a thing worth owning with the new addition of online storage for game saves. It's coming with v3.60 of the PS3 firmware, which we're promised to receive tomorrow, March 10th. You'll be allowed to stash up to 150MB of PlayStation 3 game progress data in Sony's make.believe cloud, which is not exactly a staggering amount, but then it's not like those save files take up that much space. The major attraction that we see here is being able to just plug your account details into any PS3 around the globe and continue your questing in Dragon Age II as if you're still at home. See Sony's press release and instructions on how to use the new cloud saving option after the break.

PLAYSTATION®NETWORK BRINGS ONLINE STORAGE FOR GAME SAVES EXCLUSIVELY TO PLAYSTATION®PLUS SUBSCRIBERS

March 9, 2011 – Sony Computer Entertainment America LLC (SCEA) today announced that online storage for game saves will be available exclusively to PlayStation®Plus subscribers, allowing gamers to back up their save data to the cloud. Online storage for game saves will be available with system software update (v3.60) for the PlayStation®3 (PS3™) system, coming on March 10, 2011 and will be automatically enabled for PlayStation Plus subscribers once users install the update.

With the new feature, PlayStation Plus subscribers can store up to 150MB of PS3 game save data and a maximum of 1000 data files per PlayStation®Network account. "Copy-prohibited save data" is also supported, and all previously backed-up save data may be restored once per 24-hour period. When the new feature launches, most PS3 titles will be compatible with online storage for game saves, and moving forward new titles will have the capability to offer the storage option.

Online storage for game saves ensures that data stored by PlayStation Plus subscribers is more secure than ever and is an integral feature for gamers who wish to access their data on other PS3 systems. Users can check their available/total space at any time via the XMB™ (XrossMediaBar). Users who wish to utilize the feature immediately following the system software update (v3.60), can do so with these instructions:

To back-up:
1. Select [Game] > [Save Data Utility].
2. Focus on the save data you wish to back up.
3. Open up the option menu using "triangle" and select [Copy].
4. Select [Online Storage] as the destination of back up.

To copy:
1. Select [Game] > [Save Data Utility] > [Online Storage].
2. Focus on the save data you wish to copy.
3. Open up an option menu using "triangle" and select [Copy].

PlayStation Plus is available for a yearly fee of $49.99, and for a limited time, gamers will also receive 3 free bonus months when signing up for a one-year subscription. Gamers can also subscribe to the 3-month option for $17.99.
PlayStation.Blog

iPad 2 review

To say Apple's iPad 2 is an easy tablet to review is somewhat of an understatement. The device, a follow up to last year's wildly successful (and currently market-defining) iPad, is nearly identical when it comes to software, and though improved, closely related on the hardware side as well. With a 9.7-inch, 1024 x 768 display, the general size and shape of the device has remained the same, and though inside there's a new dual core A5 CPU, more memory, and a pair of new cameras, most of the iPad 2's changes are cosmetic. Still, the previous tablet soared far above most of its competitors when it came to the quality of both the hardware (if not its raw specs) and its software selection -- something Apple still stands head and shoulders over its adversaries on. So this new model, a thinner, sleeker, faster variant of the original may not be breaking lots of new ground, but it's already at the front of the pack. But is the iPad 2 worth an upgrade for those that took the plunge on the first generation? More importantly, does the device have what it takes to bring new owners into the fold? Those questions -- and more -- are all about to be answered in the full Engadget review, so read on!


Hardware

The iPad 2 is both all about -- and not about -- the hardware. From an industrial design standpoint, the iPad 2 just seriously raised the bar on sleek, sexy computer hardware. If you're an owner of the original model, you know it was no slouch in the design department, but its latest iteration takes it to a whole other place. The first thing you'll probably notice about the iPad 2 is that it's thin -- unbelievably thin. At its thickest point, the tablet is just 0.34-inches (compared with the first iPad's half an inch of girth). The device is slightly shorter than the previous model (at 9.5-inches tall), but also slightly less wide (just 7.3-inches versus the iPad's 7.47-inches). It looks and feels amazingly sleek when you hold it. As Steve Jobs pointed out at the launch event, the device is thinner than the astoundingly thin iPhone 4 -- quite a feat considering what's packed inside the slate. Of course, it's still not exactly light, weighing in at 1.33 pounds (or 1.34 / 1.35 for the 3G models), just a hair under the original's one and a half pounds.

As with the previous version, the front of the device is all screen, save for a bezel (which appears slightly less broad than the one on the first model), and a home button at the bottom of the display. The iPad 2 does add a camera opposite from that button at the top of the device, but the small dot is barely noticeable. Around back there's the familiar, smooth aluminum of the previous version (it does feel slightly smoother here), a small, dotted speaker grid on the lower left, a camera on the upper left, and depending on what model you get, the 3G antenna along the top back. The volume buttons and mute / rotate switch sit on the back left side of the device, while on the right you'll find the Micro SIM slot (on 3G versions). A standard 30-pin dock connector is along the bottom, while the top reveals a power / sleep button on the upper right side, and a 3.5mm headphone jack on the left. All pretty standard business for an iPad, but smartly put together on this tiny frame.

The device is available with either a white or black bezel -- we reviewed the white model.

In all, it's an incredibly handsome and svelte package. Pictures don't quite do the iPad 2 justice -- it feels really, really great in your hands. Not only does the construction give it a feeling of heft and permanence, but the thin profile combined with the new, tapered edges make holding the device a real joy. Apple is known for its industrial design, and they didn't just chew scenery here; the iPad 2 is beautifully and thoughtfully crafted.

Internals / display / audio

Much has been made about what is -- and isn't -- inside the new iPad. For starters, Apple has replaced last year's A4 CPU with a new, 1GHz dual core chip it's calling the A5 (surprise surprise). According to Geekbench, there's now 512MB of RAM in the iPad, bringing it up to iPhone 4 standards. That still seems on the low side to us -- a device in this class should probably be sporting 1GB, though we had no memory issues. The screen is identical to the previous model, a 1024 x 768, 9.7-inch IPS display. It still looks good, though we really would have liked to see a bump in resolution -- if not up to the Retina Display's doubled numbers, then something substantial. We don't take issue with the quality of the display as far as color balance or deepness of blacks go, but we would like to see higher pixel density, especially for the book apps.

On the wireless front, you can nab either a WiFi (802.11a/b/g/n) only model, a Verizon 3G version, or an iPad of the AT&T / GSM variety. Bluetooth 2.1+EDR is on board, as is an AGPS chip in the 3G versions. All the models come equipped with an ambient light sensor, an accelerometer, and a new addition: a three-axis gyroscope.

As we said, Apple has relocated the iPad's single speaker to the back of the device. The sound seems clearer if somewhat quieter than the old version, and we can't say that there's a major improvement as far as the placement goes. It does the job, but if you're working in GarageBand (or just listening to music or watching video), you'll want good headphones or decent speakers nearby.

Still, on the specs front the iPad 2 feels very iterative. There's nothing here that is totally mind-blowing, but there's nothing here that makes it feel far off from its nearest competition. We're early enough in the tablet game that a small push in specs like this will last us another season, but Apple needs to deliver bigger guns by the time we see a "3" at the end of the iPad moniker.

Performance

Geekbench Results (higher is better)
Apple iPad 2 721
Apple iPad 442
Apple iPhone 4 375

As we noted above, the iPad is equipped with a 1GHz, dual-core chip called the A5. According to Geekbench, the CPU is clocked at 800MHz. When we first handled the device, it seemed noticeably faster to us, and even after a week with the tablet, it's still zippier than the previous model by a longshot.

The CPU and graphics performance of this tablet felt extremely impressive to us -- the iPad 2 performed excellently no matter what we threw at it, games and graphically taxing apps seemed to have higher frame rates, and even when dealing with CPU intensive programs like GarageBand, it rarely (if ever) seemed to be struggling.

But don't just take our word for it: Geekbench demonstrates quite clearly just what the processor gains on the iPad 2 look like.

Battery life

Not surprisingly, Apple promises major battery life on the iPad 2. Though the device has been physically trimmed down, the company says users can expect the same longevity we witnessed in the previous version. In our testing, this was 100 percent true. For the first few days we used the device we didn't even bother plugging it in. In fact, even during heavy use -- 3G and WiFi on, app testing (heavy work in GarageBand in particular), browsing, news reading, emailing, picture / video taking, and music listening -- we neglected to plug the iPad 2 into a socket for a span of about five days. When we did plug it in, the battery percentage was still only hovering around the low 30s.

Battery Life
Apple iPad 2 10:26
Apple iPad 9:33
Motorola Xoom 8:20
Dell Streak 7 3:26
Archos 101 7:20
Samsung Galaxy Tab 6:09

In our standard video test (running an MPEG4 video clip on loop, WiFi on, screen at roughly 65 percent brightness), the iPad 2 managed an astonishing 10 hours and 26 minutes of non-stop playback. That beats Apple's own claims, and bests its nearest competitor -- the Xoom -- by about 2 hours. That's another whole movie!

To say we were impressed would be an understatement. The iPad 2 fully delivers when it comes to battery life.

Cameras

Let's just put this out there: the iPad 2 cameras are really pretty bad. They're not unusable, but it's clear that the sensors employed are not top shelf by any measure. If you have a fourth generation iPod touch with cameras, you can expect the same results. In fact, it seems to us that these are the SAME cameras used in the iPod touch -- there's an "HD" lens around back (which means it's roughly a single megapixel shooter), and on the front you've got a lowly VGA cam. Neither one of these produces remotely satisfying results for still shots, and in particular (when compared with something like the Xoom), the back camera just seems utterly second rate. For video duties and FaceTime calls, the cameras are reasonably useful -- but we would never trade a dedicated camera (or at least a smartphone with a 5+ megapixel shooter) for this.

Even with the lower quality sensors, Apple still gets to span the gap between the original iPad and its new competition -- so that means video calling is now on tap. And since this is Apple, we get treated to a FaceTime app, Photo Booth, and the new iMovie (more on those in a moment). At the end of the day, the company is putting its flag in the ground when it comes to tablets with cameras, but it feels like it's done the bare minimum to make it happen. We won't lie: we're disappointed by how low end these cameras feel. We don't expect to be doing photo shoots with a tablet (in fact, we find using a tablet in this manner to be tremendously awkward), but that doesn't mean we want a camera that produces results reminiscent of our RAZR. In short, it feels like the iPad 2 has a serious photon deficiency.

Software

It wouldn't be a new iOS product without an iOS update, and the iPad 2 ushers in iOS 4.3, a minor update which touts a few bells and whistles. Notably, Apple has improved browser performance, added broader AirPlay support, mercifully added an option to toggle your mute switch for rotation lock duties, and (on the iPhone at least) brought Personal Hotspot to GSM devices (but not the iPad 2).

Alongside the iPad update, Apple also introduced two fairly major pieces of software -- GarageBand and iMovie for the iPad. Here's our take on those apps, as well some of the other big additions.

Browser

Apple claims big gains in the speed and performance of the new iOS browser thanks to the introduction of the Nitro JavaScript engine to the underlying Mobile Safari software. In our testing, we scored a fairly healthy Sunspider number of 2173.1ms (while Google's V8 returned a score of 338). Nothing to freak out about in comparison to the laptop numbers below -- but compare those digits to the iPhone 4 and original iPad running 4.2. Of course, the Motorola Xoom is neck and neck with the iPad 2 in terms of browser performance, which shows that speed is most certainly not Apple's domain alone.

Sunspider Results (lower is better)
Apple iPad 2 (iOS 4.3) 2173.1ms
Apple iPad (iOS 4.2.1) 8207.0ms
Apple iPad (iOS 4.3) 3484.7ms
Apple iPhone 4 (iOS 4.2.1) 10291.4ms
Apple iPhone 4 (iOS 4.3) 4052.2ms
Motorola Xoom 2141.8ms
Motorola Atrix 4G 4100.6ms

In general use, we found the browser to be noticeably faster and more responsive than on the previous iPad, which is a good thing considering that the browsing experience still doesn't quite give you a desktop experience. That said, the iPad 2 gets a lot closer to the speed and fluidity you see on your laptop -- and it's obvious Apple is putting time and effort into making this complete.

We still have to take issue with the lack of Flash, however. Though many sites have begun to employ HTML5 for video and interactive elements, there's still loads of content we couldn't view because Apple won't allow Flash on its platform. We're not saying that we think the experience will be killer (though we've seen good Flash performance on a jailbroken iPad), but the option to turn it on and off would really be welcome.

FaceTime / Photo Booth

As you might expect, the FaceTime experience on the iPad isn't wildly different than the experience on an iPhone or OS X computer. Though the layout is different, you're getting basically the same results. As with the phone, you're unable to use the service when not on WiFi, but given that you're dealing with a tablet as opposed to a handset, it seems to make a little more sense.

Results were unsurprising but satisfying with the video calls we placed, but again, those cameras don't produce stunning images -- especially when you're piping video in both directions.

Photo Booth, on the other hand, has gone from a minor sideshow in OS X to a full blown event app on the iPad 2. The device's A5 CPU seems to have little trouble cranking out nine separate, live video previews of the kinds of effects you can do in the app, and when you're in full screen mode, you can tweak the silly-yet-often-psychedelic graphics to your heart's content. It's not something that is wildly useful, but we imagine a lot of people will be walking out of Apple stores with an iPad 2 in hand after playing around with this for a few minutes. It's just kind of cool.

GarageBand

Coming from a background in professional audio production, our initial reaction to GarageBand was one of heavy skepticism -- but that attitude changed pretty quickly. The $4.99 piece of software offers eight tracks of recorded audio or software instruments, along with the ability to mix your levels, add effects, and even apply amps and stompboxes to your tracks. The software also features a library of preset loops, along with options to sample audio and create your own playable instruments.

We were immediately impressed with the layout and thoughtfulness that's obviously gone into this app; it doesn't feel like a watered down version of the desktop application -- it feels like a whole new game. Creating tracks and recording pieces for a song couldn't have been easier, and the provided software instruments provide myriad options when it comes to sound creation and manipulation. Besides the standard selection of pianos, keyboards, and drum kits, Apple has also introduced an ingenious (and sure to be maddening to some) set of instruments called Smart Instruments.

Smart Instruments work in a kind of uncanny way; if you're using the guitar setting in this mode, you're presented with what looks like the neck of a guitar and a spread of preset chords. You can pick or strum the instrument as you would an actual guitar and the results are surprisingly, disarmingly lifelike. If you're really not musically inclined, you can have the guitar basically play itself for you while you switch between styles and chords. We were amused by the latter option, but completely hooked on the former. We would like to see Apple add options to let users define their own chords, which would open up tons of options and really let musicians get creative, but this is an excellent start to a completely new concept in music-making. There are also Smart Instruments for piano / keyboards (a little more hands-off than the guitar variation), and drums. The drum Smart Instrument allows you to mix and match specific drums on a grid which represents volume and pattern, allowing you to create fascinating combinations of rhythms just by dragging and dropping your kicks, snares, and hi-hats. Again, we'd like to see Apple allow for user-definable patterns here, but there's lots to like and explore for musicians and non-musicians alike.

In the pattern mode, you're able to draw out and sequence complete songs with your eight tracks. Apple takes an approach here that's a bit strange, asking you to duplicate or extend each set of patterns as a section, but once you get the hang of it, it starts to make sense. We would like to see some options for being able to edit specific note data as well -- as it stands, Apple only allows you to re-record a part, not fix or alter notes within the part.

Overall, this is a groundbreaking piece of software for tablets. It wasn't without issues -- in fact, we had some major, system-stalling crashes which required a reboot of the iPad. It's clear that there are bugs to be worked out, and that despite that A5 CPU and increased memory, a music tracking and arranging app remains a fairly heavy piece of code. Still, we found ourselves completely fascinated by GarageBand and unable to put it down. Whether you're tinkering, writing, or recording, this software's value will be clear right from the start.

Here's a couple of quickly thrown together originals -- the first was made almost entirely while on a plane.

iMovie

iMovie for the iPad wasn't quite the revelatory experience that GarageBand was, but the application provides loads of utility for video editing on the go -- and it does it on the cheap, clocking in at just $4.99. In a kind of blown-up version of the iPhone app, iMovie now lets you edit both videos you've shot on the device and imported files in a touchy-feely environment that's actually more intuitive than its desktop counterpart -- at least in a some ways.

As with other versions of the software, you get a set of movie templates and associated effects which you can apply to your clips. Editing is a new experience -- all swipes and gestures -- but surprisingly simple. There aren't a slew of options for transitions or effects, but the raw materials provided are more than enough to create competent work, especially if you're editing together family vacations or first birthday parties. We would like to see some better options for dealing with audio (cross fades and proper iMovie style volume curves would be great), but we're sure people will come up with some very interesting work despite the limitations of the app.


You can immediately export and upload your content to a variety of sources, including YouTube, Vimeo, CNN's iReport, and Facebook. And yes, you can do it in HD. In our experience, the process worked flawlessly.

The version of iMovie we tested -- like GarageBand -- was slightly buggy and prone to full on crashes while we were editing, and we did have to backtrack and recreate some of our edits after one of the crashes. It wasn't tragic (no actual content was lost), but we're hoping Apple takes a long look at the bug reports which are sure to pour in. Despite that issue, however, you simply can't beat the utility of this app at what is an astounding price point.

AirPlay / HDMI adapter / Smart Cover

AirPlay has now been expanded to work with more applications, which means developers can plug into the API to get video (and more) out to TV screens anywhere an Apple TV is located. That's nice, but until people start taking advantage of it, there aren't a ton of places you can use it right now. You can, however, stream all H.264 video from websites, and you can now access photos and video you've shot on your device that live in your camera roll.

If you're really serious about getting video out to your TV, you'll want to pick up Apple's new HDMI dongle ($39), which allows you to plug directly into your HDTV (and has a spot for your dock connector as well). It's a pretty odd product, considering that you've got to have your HDMI cable stretched across your living room. Unless of course, you're just dropping your iPad off by the TV to watch some content, and never pausing or skipping anything. That said, the adapter worked flawlessly, and when we had HD video running on the iPad 2, it sent that content to the TV with no trouble whatsoever.

The other accessories of note are Apple's Smart Covers. These ingenious little flaps are basically screen protectors with a set of smart magnets along the side -- instead of wrapping around your iPad or hanging onto the device with unsightly hooks or straps, Apple has devised a method for attaching the cover with well placed magnets. It's hard to explain how the covers work, but the effect is surprising when you first see it; the magnets just seem to know where to go. It is a neat trick, and the covers (which come in polyurethane for $39 and leather varieties at $69) do an excellent job of keeping your screen protected. The covers also can put your device to sleep and wake it up as you close or open the flaps -- and it can be folded over on itself to be used as a stand in a variety of positions. The accessories also have a microfiber lining, which supposedly helps keep your screen clean. But of course, there's more to the iPad than just a screen, and our test device actually got a nasty scratch on the back because there was nothing there to protect it. We love the convenience of the Smart Cover and the way it looks, but if you're seriously concerned about the entire iPad (and not just the display), you might want to check out other options.

Wrap-up

It might frustrate the competition to hear this, but it needs to be said: the iPad 2 isn't just the best tablet on the market, it feels like the only tablet on the market. As much as we'd like to say that something like the Xoom has threatened Apple's presence in this space, it's difficult (if not impossible) to do that. Is the iPad 2 a perfect product? Absolutely not. The cameras are severely lacking, the screen -- while extremely high quality -- is touting last year's spec, and its operating system still has significant annoyances, like the aggravating pop-up notifications. At a price point of $499, and lots of options after that (like more storage and models that work on both Verizon's and AT&T's 3G networks), there's little to argue about in the way of price, and in terms of usability, apps like GarageBand prove that we haven't even scratched the surface of what the iPad can do.

For owners of the previous generation, we don't think Apple's put a fire under you to upgrade. Unless you absolutely need cameras on your tablet, you've still got a solid piece of gear that reaps plenty of the benefits of the latest OS and apps. For those of you who haven't yet made the leap, feel free to take a deep breath and dive in -- the iPad 2 is as good as it gets right now. And it's really quite good.