Saturday, February 19, 2011

Socialcam: A Look At Justin.tv’s Upcoming ‘Instagram for Video’


Between the likes of picplz and Instagram, image-sharing sites are making plenty of headlines these days. And there’s one obvious offshoot that seems ripe for similar services: video. Granted, Path offers support for video, but it’s semi-private and there could still be an opportunity for a more public service to tap into this trend.That’s where Justin.tv’s upcoming app Socialcam comes in.
The app, which remains in a very limited beta, is looking to to offer a straightforward way for people to capture and share their videos with friends — and yes, it’s doing that in a way that is very similar to Instagram and picplz, which isn’t necessarily a bad thing. I sat down with Justin.tv founder Justin Kan and VP of marketing Matthew DiPietro to get a tour of the app, and have also gotten the chance to play around with the Android version myself.
Kan says that it’s frustratingly difficult to share video taken on your phone with friends: email attachments are a pain because of size issues, and MMS leads to heavily degraded video quality. YouTube makes it easy to upload directly from your phone, but the focus there doesn’t seem to be on sharing your clips with a network of friends. And posting a video to Facebook is way harder than it should be, which is why the company started working on Socialcam last fall. A significant number of Justin.tv videos are watched as archived footage (as opposed to live streams), but this is the first time the company will be launching a product that’s dedicated exclusively to recorded footage.
The app, which will be available for both Android and iPhone, is pretty simple: after firing it up you’re asked to log-in via Facebook Connect, which is currently the only login option. The app presents you with a list of your Facebook friends who are already on Socialcam and asks if you’d like to ‘Follow’ them (Socialcam uses a one-way follower model like Twitter). After that, you’ll spend most of your time looking at the stream of Socialcam videos posted by your friends. Each video is represented by four frame grabs — tapping on one will cause the video player to pop open the clip will start playing immediately. You can leave comments and ‘Like’ each video, and you can also tag your friends in clips. If you tag a friend who isn’t on Socialcam, it will still show up on their Facebook wall (and the video is playable directly from there — you don’t have to click a link).
There are a few other nice touches. I’ve been using the Android app, and aside from some quirks you’d expect from a beta, it’s clear that a lot of attention is being given to the UI, with smooth transitions and so on. One of my favorite features: Socialcam uses face identification when it generates the preview thumbnails for each video, so you wind up seeing photos of your friends instead of a shot of someone’s shoe or the wall. The application also uses “streaming upload” — as soon as you start shooting a video, it will start uploading to Justin.tv’s servers, which reduces how long you’ll have to wait before you can publish it.
Kan and DiPietro acknowledge that they aren’t the only ones looking to launch an ‘Instagram/picplz/etc’ for video — given the popularity of these services, it’s an obvious idea. There will be plenty of competition, but Socialcam has a chance at being first to market, with launch planned for just before SXSW. Of course, there’s still the question of whether users will be as quick to latch onto a video-oriented sharing service — people tend to get more upset when you post a video of them without their permission, and it’s obviously quicker to take a snapshot.
Oh, and the first 20 people to sign up at this link will be added to the beta. Be quick!



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Website: justin.tv
Location:San Francisco, California, United States
Founded: October 1, 2006
Founded in October 2006, Justin.tv is the largest online community for people to broadcast, watch and interact around live video. With more than 41 million unique visitors per month and 428,000 channels broadcasting live video, Justin.tv is the… Learn More

Facebook Valued At $67.5 Billion In SecondMarket’s 10th Auction


Last time we checked in with SecondMarket in late January, Facebook shares had declined from the auction’s high point at $28.26 a share  (a $70 billion + valuation) to $26.25 a share which means a $65.5 billion valuation going by its 2.5 billion shares outstanding. While at the time we had speculated about a peak and signs of a decline, shares are up 2.85%  this week in SecondMarket’s 10th Facebook auction, at $27.00 a share and a $67.5 billion valuation.
What’s changed (again)? Continued market exuberance as Facebook platform developer Zynga’s valuation slowly rises and reports of a Kleiner Perkins investment at $52 billion.
Guess we’ll have to get the interns to update our infographic.
Full SecondMarket mail below.
Subject: Privileged and Confidential – Participate in SecondMarket’s 10th Facebook Auction
To Facebook market participants:
Last week’s SecondMarket auction cleared at a per share price of $27.00. Attached is the detailed auction results report.
Like last week, the minimum sale and minimum purchase will be 10,000 shares. If you are bidding for fewer than 100,000 shares, you are required to open a brokerage account with SecondMarket. Please email XXXX@SecondMarket.com to receive a Brokerage Account Opening Form and return the completed form by Tuesday, February 22, 2011 at 5:00 PM EST.
Please email your completed Seller or Buyer Information Forms to fb@SecondMarket.com by Wednesday, February 23 at noon EST. To verify receipt of your order, you must receive a confirmation email from fb@SecondMarket.com. If you do not receive a confirmation email, your sell order has not been received by SecondMarket and may be excluded from the auction.
Next Week’s Auction Timeline:
•         Friday, February 18 – SecondMarket will begin accepting Seller Information Forms, Buyer Information Forms and Brokerage Account Opening Forms
•         Tuesday, February 22 at 5:00 PM EST – Brokerage Account Opening Form due, if bidding for fewer than 100,000 shares
•         Wednesday, February 23 at 12:00 PM EST – Seller and Buyer Information Forms due
•         Wednesday, February 23 at 5:00 PM EST – Participants informed of auction results
•         Wednesday, February 23 at 8:00 PM EST – Transaction documentation distributed to buyers and sellers
•         Thursday, February 24 at 5:00 PM EST – Wire of 100% of gross purchase price to escrow account due, if allocated fewer than 100,000 shares
•         Friday, February 25 at 4:00 PM EST – Completed transaction documentation due from buyers and sellers
•         Friday, February 25 at 7:00 PM EST – Notice sent to Facebook, Inc.
By reading this email, the recipient acknowledges and agrees that all of the information contained herein is confidential and that the recipient will keep this information confidential. The recipient further agrees that it will not copy, reproduce, or distribute this email in whole or in part.
Please contact us at fb@SecondMarket.com or XXXXXXXX if you have any questions.
Please note that the information in this email does not constitute an offer to sell to, nor a solicitation of an offer to buy from, nor shall any securities be offered or sold to, any person in any jurisdiction in which such an offer, solicitation or sale would be unlawful.
Regards,
Terrence
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Website: SecondMarket.com
Location:New York, New York, United States
Founded: 2004
Funding: $15M
Founded in 2004, SecondMarket is the largest centralized marketplace and auction platform for alternative assets, such as asset-backed securities, auction-rate securities, bankruptcy claims, collateralized debt obligations, limited partnership… Learn More

Longphone Is Long: The Acer Iconia Smart



I’d like to have seen the meeting where this device was approved for development: “Well, the other guys are putting big screens on their phones, in 16:9. Let’s one-up them by making our phone 21:9, since that 21:9 TV sold so well!”


This beast, the Iconia Smart, is just too much. It’s really huge, and it’s not very thin or light. And of course, you can’t get the same “cinematic” effect that 21:9 is supposed to create without putting it really close to your eyes. It also has Dolby Surround Sound, but that can’t possibly mean on the on-phone speakers, so it probably has more to do with the quality of your headphones than anything. The screen is 4.8 inches and 1024×480. Really now.

The good news is it’s running Android 2.3 (with a slightly awkward, in my opinion, Acer skin over it) and it has powerful guts, plus a big 8-megapixel camera on the back and gyros inside for gaming. Still, though, I just can’t imagine using this thing. Just get a tablet!

Hands-On Gallery: The HTC Desire S, Wildfire S, and Incredible S



Phew! Though the cat got let out of the bag a bit early (seriously guys, stop putting cats in bags. It’s a terrible way to keep a cat contained, and kind of cruel), HTC just announced a trio of new smartphones: the Desire S, the Wildfire S, and the Incredible S.
We’re not going to pretend we got enough time with these devices to really weigh in on them with our first impressions — they were tied to the table with MASSIVE security clips (making it quite hard to get a real good feel for the hardware), and they were mobbed with people long before the announcement was even over. Anyone who really says much more than “The UI was pretty responsive!” and “Er, they felt like phones!” is making stuff up.
With that said, we battled the crowd to bring back a bucket of pictures — check’em out after the jump.

The HTC Incredible S:

The Desire S:

The Wildfire S:

Hands-Off Video Demo: The HTC Flyer Android Tablet


There she is, folks: HTC’s brand new, all-aluminum Android 2.4 tablet, the Flyer. Alas, as is somewhat standard protocol with ultra-early hardware, HTC wouldn’t let us actually touch the thing. They were more then willing to give us a quick tour around the device, though!
High fives to the lady at the end who decides the perfect place for her camera (holder of the Guinness’ Book’s record for Largest Camera On Earth) is directly in front of mine.

Intel Handsets To Hit This Year, Says CEO Otellini

This year at MWC is really dominated by ARM-based devices, but that level of ascendancy can only be maintained for so long. Intel is a juggernaut in the PC world; could it successfully punch its way into mobile? CEO Paul Otellini sure thinks so, and just a short while ago confirmed that after years of rumors, we’d be seeing Intel-based handsets in 2011.
He wouldn’t be more specific, so we’re left to wonder, but a little investigation over the next few months might reveal who might be leaving ARM behind. Of course, Nvidia wants a piece of the pie, too, so anyone who looks like they might be jumping ship could also be going in that direction. But perhaps Intel is looking to break in with its traditional PC partners like HP and Acer.
ARM’s CEO just yesterday disparaged Intel’s attempts to go mobile, saying Intel is “still a long way apart in processors on the market. Unless they can make their processors smaller they will struggle.” Who knows what Intel has going on in their skunk works? We’ll keep our ears open for further developments.

26 Billion Text Messages Sent During China Spring Festival


Flickr’d
Here’s yet more proof that plain ol’ text messages aren’t going away any time soon. The recent Spring Festival in China (the local name for what’s often referred to as Chinese New Year) saw the country send some 26 billion text messages. That’s billion with a “b,” mind you.
That number, 26 billion, represents a 13 percent increase over last year.
And here’s one last quick stat: China has some 859 million mobile phone subscribers, which works out to 74.5 percent of the country’s population.
A survey last year pegged the number of U.S. mobile phone subscribers at 285 million, or 91 percent of the country’s population.
You’ll recall that Deloitte said in a report last week that text messaging was as popular as ever, more so than social networks like Twitter and Facebook, largely because they’re seen as more immediate and personal.

Droid X 2 Specs And Photos Leak



The Droid X 2 might be nearing its official announcement. The successor to Moto’s first supersize phone is at least alive and well according to a forum post at The MobiZone where a bunch of pics and specs were posted. The post has since been pulled, but thanks to the wonders of the cache, the info survived for your enjoyment.
Cached version of The MobiZone
  • NVIDIA Tegra 2 dual-core 1GHz processor
  • 1GB RAM
  • QHD LCD Display – 540 x 960 Resolution (Same as Motorola Bionic)
  • 3G Only – No LTE/4G
  • 8MP Rear Facing Camera (No Front Cam)
  • Froyo (Android 2.2) – Could get Gingerbread (Adnroid 2.3) before launch
  • New Moto Blur (Same as Droid Bionic)
  • FM Radio
  • Locked/Encrypted BootLoader
  • Launch in Q2 of 2011
  • No Hardware Camera button
Sounds great, right? The dual-core CPU, high-res screen and the same UI as the Droid Bionic. Well, Engadget apprently dug up slightly different specs that puts the Droid X 2 at a slightly lower tier with a 1.2GHz single-core CPU, 768MB of RAM and 4.3-inch WVGA (854 x 480) display. Either way, it seems the Bionic is set to live as Motorola’s top VZW offering with the Droid X 2 hitting slightly below it.

Samsung wants to sell 10 million 3D TVs this year, LG plans on 5 million

Here's one way to solve a chicken-and-egg dilemma: crank out 15 million chickens. That's seem to be the plan for Samsung and LG, anyway -- Samsung plans to sell 10 million 3D TVs this year, up five times from the two million it sold last year, while LG plans to sell some 5 million. Now, it's unclear whether this increase in sales will come as a result of consumer demand for 3D or simply because almost all new TVs will be 3D-capable, but we're hoping that pesky 3D content problem will get a lot better once more people can actually view it -- assuming anyone actually wants to wear the glasses, that is.

Google's MWC 2011 Android booth tour

It'd be no exaggeration to say that Google's Android booth here at MWC 2011 has been the most popular of them all. The Mountain View secret to this preeminence has been some combination of putting cutesy costumes on its now iconic robot logo, installing a slide for weary geeks to reconnect to their childhood with, and operating a fully fledged smoothie bar that offered up free Honeycomb elixirs. In short, Ye Olde Google has aimed to be fun first and foremost and the crowds have responded by keeping its booth constantly busy. Heck, we even saw our buddy Stephen Elop walking by, though his panther-like quickness was too much for our cameras to document the moment. Never mind, we've still got a ton of photos and video for you below, so why not dig into those while they're still hot?


Samsung Epic 4G officially signed up for Froyo starting February 21st

Weary Epic 4G owners, wonder no more about your phone's long-overdue update to Android 2.2, because the rumors were true: it's nearly here. Sprint has thrown up a support page detailing the build EB13 upgrade that will kick off on February 21st, saying that all customers "should" have it by the 25th through a phased over-the-air rollout. Besides the usual Android 2.2 goodies, the update promises "GPS enhancements," which is something that pretty much every Galaxy S owner around the world is always on the lookout for with every new firmware version. Of course, we'll believe this all when it actually starts happening -- but it's a good sign.

Tuesday, February 15, 2011

Marvell announces 1.2GHz UMTS / TD-SCMA chip 'world phone' solution and Kinoma platform for Android (video)


Claiming to be the "world's first" single chip solution with 3G UMTS and China's fave TD-SCDMA (with HSPA support), Marvell's using its MWC 2011 time to unveil the PXA978 chip with 1.2GHz clockspeeds and a 40nm size. Alongside that, the company's announced Kinoma Play as a barebones, no-nonsense platform with Android underneath the skin. A developer SDK is in the works, and if you're so inclined, video and press releases are after the break. Rest assured, we'll be swinging by Marvell's booth this week to see it for ourselves.

Show full PR text

Marvell Announces First 'World Phone' Single Chip Solution: 3G TD-SCDMA Baseband Combining High Performance 1.2 GHz Application Processor with Advanced 3D Graphics and 1080p Multimedia
Marvell's new single chip solution runs on the Kinoma Platform combining unprecedented
hardware and software capabilities aimed at billions of smartphone and tablet users around the globe

BARCELONA, Spain (Feb. 14, 2011) - Marvell (NASDAQ: MRVL), a worldwide leader in integrated silicon solutions, continues to build on its heritage of mobile communications innovations with the announcement of its world phone platform based on the Marvell® PXA978 communications processor with Marvell HSPA modem. Marvell's PXA978 is the industry's first single-chip solution to feature 3G UMTS (Universal Mobile Telecommunications System) and China's TD-SCDMA (Time Division Synchronous Code Division Multiple Access) standard with HSPA (High-Speed Packet Access) support and is intended to enable mobile developers to design 3G cellular devices and tablets that can be used and supported globally.
"The quest to deliver seamless connectivity on a global scale requires fundamental breakthroughs in mobile telephony. I'm very proud of our engineering teams for continuously delivering some of the most innovative technologies in our industry. It's truly amazing that a tiny chip like the PXA978 integrates both 3G and TD-SCDMA basebands, a powerful application processor, all advanced 3D graphics capability, with a very low-power profile and affordable cost structure ideal for mobile devices, such as smartphones and tablets," said Weili Dai, Marvell's Co-Founder. "With the addition of Kinoma's elegant and intuitive software experience and integration of cutting-edge mobile technologies, Marvell has enabled the entire ecosystem – in both its depth and breadth – to convert conventional cell phones into multi-functional mobile gadgets ideal for gaming, video chatting, live news, and more. This small device has the potential to make a huge impact on our world. I envision that a true world phone will transform the global economy by lowering the cost and barriers to entry for billions more consumers and innovators."
Unlike current technology on the market, the Marvell world phone development platform is the world's first and only available solution of its kind featuring R7 3G UMTS and TD-SCDMA with HSPA. Additionally, the platform will feature the industry's first Mobile MIMO, Avastar™ 88W8797, an 802.11n 2x2 dual-band Wi-Fi SoC designed to support high data rates for next-generation mobile devices. Original equipment manufacturers (OEMs) no longer need to design separate development platforms to accommodate different wireless standards and target markets around the world, saving months of design time and cost. Instead, they can focus on creating a wide portfolio of 3G UMTS supported phones that can be used globally with other UMTS carriers worldwide – all based on a single development platform.
China Mobile, the world's largest carrier with more than 500 million subscribers, recently reported that there are currently more than 18 million TD-SCDMA users in China. With that number expected to grow exponentially, Marvell's world phone platform based handsets will provide wireless handset OEMs with a wireless phone platform designed to deliver unmatched performance and addresses the rapidly expanding requirements of one of the world's largest populations.

Marvell's PXA978 single chip solution uses advanced 40nm process technology and is designed to deliver 3G TD-SCDMA baseband combining high performance 1.2 GHz application processor with advanced 3D graphics and 1080p multimedia, ensuring a feature-rich, fast and exceptionally smooth user experience. Additionally, the processor's extremely high power efficiency and true multitasking capabilities is intended to enable OEMs to design mobile devices that represent a significant leap beyond today's most advanced smartphone and tablet devices. The platform will support all leading OS platforms.

Marvell will demonstrate the newest version of Kinoma Play in Barcelona at Mobile World Congress (Courtyard CY15). For those unable to see Kinoma Play in person, a video showing the speed, elegance, and simplicity of Kinoma Play is available on the Marvell web site.


Marvell Introduces Kinoma– Revolutionary Open Software Platform to Unify Applications
Simple, elegant, intuitive and lightening fast user experience will debut at Mobile World Congress

BARCELONA, Spain, (Feb. 14, 2011) - Marvell (NASDAQ: MRVL), a worldwide leader in integrated silicon solutions, today announced the Kinoma®, a software platform that will dramatically transform the way consumers interact with the devices that fuel their digital lives. Kinoma is a new foundation for creating and delivering fast, simple user experiences for an unprecedented range of devices. Through its recent acquisition of Kinoma, a visionary creator of mobile media software, Marvell now offers an experience and solution that is fully integrated from silicon to applications, creating new opportunities for original equipment manufacturers (OEMs) and manufacturers while freeing developers from traditional restraints.

"We are living in an exciting world of proliferating electronic devices. They are becoming a key part of our lives. More than ever consumers demand great ease-of-use and seamless connectivity across all these devices," said Weili Dai, Marvell's Co-Founder. "I am very excited to bring the talented Kinoma team to Marvell – it is our mission to coherently integrate our industry-leading hardware solutions with beautiful software experiences to enable the entire ecosystem to address this emerging demand. The addition of Kinoma– a simple, intuitive, easy to use software experience optimized for Marvell's total silicon solutions – provides a unified look and feel across an array of products from handheld devices to smart appliances and smart furnishings. It gives designers and developers the freedom to dream up more innovative, personalized, and intelligent products and applications that I believe will change the world by making consumers' lives easier and more convenient. That's our passion."

The newest version of Kinoma Play is the first product built on Kinoma. Featuring an elegant, touch-friendly design coupled with lightning fast speed, Kinoma Play shows how the Kinoma delivers a seamlessly integrated user experience. Combining 40 applications, ranging from social networking to digital media to location to search, Kinoma Play offers consumers a simple, consistent user experience for work and play.

To encourage broad industry adoption, Marvell will offer Kinoma under an open source license. Developers will be able to adapt Kinoma for any device they can imagine. Marvell will also provide two software development kits (SDKs). The first SDK is for application developers to fully integrate their content and services into Kinoma powered devices. The second SDK is for OEMs and manufacturers to port and customize Kinoma for their products.

"As digital devices have become more powerful, creating the software to power them has become increasingly difficult," said Peter Hoddie, vice president of the Kinoma Platform at Marvell Semiconductor, Inc. "Kinoma makes it easier for developers to bring their ideas to life. Kinoma lets developers focus on creating great applications with thoughtfully refined user experiences that taps into the full power of the underlying hardware. We want to make life better for developers, so they can craft the products that make life better for our users."

"Kinoma delivers on the promise so many companies are chasing – a thoughtfully designed, beautiful user interface that enhances user experience," said Tim Bajarin, president of Creative Strategies. "The capabilities of this platform are crucial for creating a new class of connected devices with a simple, consistent user experience and access to the content they need, no matter where they are."

Marvell will demonstrate the newest version of Kinoma Play in Barcelona at Mobile World Congress (Courtyard CY15). For those unable to see Kinoma Play in person, a video showing the speed, elegance, and simplicity of Kinoma Play is available on the Marvell web site.

Marvell will announce further information on developing with Kinoma and licensing in the coming weeks.

About Marvell
Marvell (NASDAQ: MRVL) is a world leader in the development of storage, communications and consumer silicon solutions. Marvell's diverse product portfolio includes switching, transceiver, communications controller, wireless and storage solutions that power the entire communications infrastructure, including enterprise, metro, home and storage networking. As used in this release, the term "Marvell" refers to Marvell Technology Group Ltd. and its subsidiaries. For more information, visit Marvell.com.

###

Marvell, the M logo and Kinoma are registered trademarks of Marvell and/or its affiliates. Other names and brands may be claimed as the property of others.
kinoma

Microsoft shows off WP7's future with multitasking, Twitter integration, and IE9, all coming this year

Microsoft shows off Windows Phone 7's future with multitasking, Twitter integration, and IE9, all coming this year We've just barely begun to get ready with Steve Ballmer's keynote at MWC 2011, yet the company's Twitter and press feeds just scooped its main man. It's confirmed that Windows Phone 7 is getting multitasking for third-party apps and a suite of other updates, including Twitter integration and IE9 Mobile. We're still waiting on details on the multitasking, but the company has confirmed a "new wave of multitasking applications" in this next release, though hopefully that means open to all.

Twitter will be integrated into the People Hub, so you can get your real-time "what's for dinner" updates right there. And, of course, Microsoft confirmed IE9 is coming. It'll deliver a "dramatically enhanced web browser experience" thanks to graphics and hardware acceleration that'll make the most of what your handset has to offer. Sounds tasty to us. We're told to expect the update in "early March," which isn't that far away at all.


Show full PR text
Microsoft Shows New Features and Future Direction as Momentum Builds for Windows Phone 7

BARCELONA, Spain – Feb. 14, 2011 – Microsoft today kicked off Mobile World Congress by giving people a glimpse of what the rest of the year will bring for Windows Phone 7. Among the updates are several new features, a booming app marketplace, and the integration of even more Microsoft products with the phone.

A concrete example of the company's vision is the new strategic partnership with Nokia. "This partnership will combine the strengths of our two companies, and fuel our growth as we build the global Windows Phone ecosystem. This is a great win for us, for Nokia, and for our existing and new customers around the world," said Andy Lees, president of Microsoft's Mobile Communications Business.

New Windows Phone Features & Apps


"...A year ago, we introduced Windows Phone 7 at Mobile World Congress in Barcelona. We described how we are putting the entire muscle of our company behind our mobile strategy including Windows, Windows Live, Bing, Zune, Xbox LIVE, Office, SharePoint, Exchange, and our developer tools," Lees said. "Our alliance with Nokia creates opportunities for both companies far beyond what we could achieve separately, and offers a compelling alternative to the existing choices for consumers, mobile operators and developers."

The first goal with Windows Phone 7, Lees said, was to deliver a uniquely delightful customer experience. And the results, as provided by Windows Phone 7 users, show that the overall experience is great. "So far we've had a fantastic reaction from customers, with a 93 percent customer satisfaction rate and nine out of 10 customers saying they are likely to recommend [the phone] to someone else," Lees said. "All of this contributed to Nokia choosing us. And with this partnership, we are taking another big step toward driving global scale, reach and impact."

Microsoft announced several new Windows Phone 7 features coming in 2011, including a "dramatically enhanced" browser experience based on Internet Explorer 9; additional multitasking capabilities; support for Microsoft Office documents in the cloud; and the addition of Twitter to the People Hub. The expanded capabilities announced today include:


Copy and paste functionality via first major update, coming in the next month

Twitter integration directly into the People Hub in 2011

Support for Office documents in the cloud in 2011

Dramatically enhanced Web browser experience based on IE9 in 2011

A new wave of multitasking applications in 2011

Targeting significant volume of Nokia Windows Phones in 2012
Microsoft sold 2 million phone licenses in Windows Phone 7's first two months, and the phone is now available from 60 mobile operators in 30 countries around the world, Lees said. As phone availability and sales grow, so too does the app marketplace – there are now more than 8,000 apps in the marketplace and 28,000 registered developers.

In addition, the phone will be available soon on U.S. networks such as Verizon and Sprint, he said. Also, with an expanded feature set, more capabilities, and new partnerships like the one just announced with Nokia, the Windows Phone 7 platform is positioned to scale up rapidly.

First Mile Point in the Marathon

With the bang of a starting gun firing last fall, Windows Phone 7 launched itself into the mobile race. It's a race that Microsoft leaders are quick to point out is not a sprint, but a marathon – and one that's just begun.

"We're in the race – it's not a sprint but we are certainly gaining momentum and we're in it for the long run," said Achim Berg, a corporate vice president in Microsoft's Mobile Communications Business and Marketing Group. "We know we have tough competition, and this is a completely new product. Our design is different, our platform is different, our customer experience is different, and our long-term strategy for earning widespread adoption is different."

Over the next year, the company will continue to work with third parties on phone innovation and will add new features and apps that customers want and that make using Windows Phone 7 a "delightful experience." Microsoft also will work to engage more of the nearly 80 percent of worldwide phone users who are not using a smart phone, said JP Wollersheim, a Windows Phone 7 product manager.

A Different Kind of Phone

It was just two and a half years ago that Microsoft's Windows Phone 7 team came together with a single mission: to go back to the drawing board to create a completely new Windows Phone, to rethink and smarten up the smart phone, and to create a device that successfully integrated many favorite Microsoft products into one device – Bing, Windows LIVE, Xbox and Office, among others.

"For the first time, Microsoft has actually collected all of those great products and put them on a device with a screen that's 480x800," said Wollersheim. "It's always been about being different. Because we were starting fresh, from the ground up, we were able to look at what our competitors were doing, look at their issues and work through their experiences, and design something better."

Wollersheim said Microsoft built a smarter smart phone that focuses on user experience, integrates experiences rather than launching separate apps for tasks, gives information at a glance, and "allows you to have things happen on your behalf."

One example of how deep thinking about the mobile phone experience translated into a feature is the Windows Phone 7 camera. Each device has a camera button on the side and can instantly take a photo, even if the phone is locked, rather than the user having to miss the moment while scrambling to unlock the phone and open a camera app.

It's just one of many thoughtful details that make the phone different, and Wollersheim said that is largely why people are so "jazzed" with their new phones.

"You don't sell phones if people aren't happy. That's the leading indicator of where we're at, and it's predictive as to how many we're going to eventually sell," Wollersheim said. "We want it to sell, and we want customers to be super happy, and we want them to tell their friends and family. That's the best recommendation you could have."

Microsoft Rally Ball demo shows Windows Phone 7, Kinect, Xbox Live living in perfect harmony (video)

Though it's billed strictly as a technology demo -- not something we'll necessarily see in any imminent over-the-air update -- Microsoft showed off a pretty cool demo of how Windows Phone 7's Xbox Live integration could take advantage of Kinect down the road at Steve Ballmer's MWC keynote today. How, you ask? Using the Rally Ball game, a Windows Phone user was shown tossing balls to an on-screen character that's controlled by someone else on an Xbox using a Kinect. Simple, yes -- but perhaps as interesting as the Kinect aspect is the viability of real-time cross-platform gaming that Microsoft seems to be throwing its support behind. Seems like a good way to torture your friends into working out from thousands of miles away, doesn't it?

Update: We have a video of this in action after the break!

Monday, February 14, 2011

Sony Ericsson Xperia Arc preview

Sony Ericsson's MWC presser today may have been all about its new Play, Pro and Neo members of the Xperia family, but the CES debutant we know and love as the Arc was out in force as well. So, we thought, why not throw together our thoughts on this phone and splice them with a gallery of delicious new images plus some video action to boot? The first thing to note is that the Xperia Arc will be shipping globally in March and Sony Ericsson is aiming for the broadest possible operator coverage. Focusing on the handset itself, we've been wildly impressed by its design since first laying eyes on it, there's something fundamentally attractive about the Arc's look, something less tangible than its ridiculously slim profile. Sony Ericsson has used a similar plasticky material on the back as it does in the Neo, which doesn't overwhelm us with any sensations of reassurance or quality, but seems to do the job. Guess some corners had to inevitably be cut along with the fat on this phone's body.

The 4.2-inch screen is bright and lucid, though we'd warn against expecting too much from the Bravia Reality Display marketing. As we've mentioned before, the display enhancements only kick in when you're consuming multimedia. Still, general performance looks more than satisfactory. Hard buttons around the body are well arranged and designed, a contrast from the fiddly keys we found on the Xperia Pro. What was consistent with the rest of Sony Ericsson's Xperia crew, however, was the Arc's inability to execute its pinch-to-zoom widget summary screen. It's an ambitious function -- gathering all your widgets from each screen into one cohesive overview -- but, basically, it's laggy as hell. Aside from that, general UI responsiveness could also stand some improvement, but we like where Sony Ericsson is going with the whole thing. If it keeps up its promise to repent from last year's sins with relation to Android updates, the company has a very good chance of striking it rich with the Xperia Arc. It's a phone that can truly get by on its looks alone. Video after the break!