Monday, February 14, 2011

Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video)

We've spent extensive time with our prototype of the Sony Ericsson Xperia Play, but how's it feel to use the real, near-finished model? Quite a bit better, actually. The phone looks identical, to be sure, but the hinge is much sturdier. The speaker quality has gone up, too, although in the crowded room it was much too noisy to really make a solid judgment call there. The screen attracts fingerprints like no other, but it's basically on par with other Xperia models. Its skinned Android Gingerbread UI was snappier, to be sure, and the customizations obviously a lot more complete, but really our biggest concern here was the games. (Check out our Pro, Neo, and Arc previews for more thoughts on the interface.)

We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn't supported, however, but when we swapped over to FIFA, we found the left "pad" could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn't smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won't really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs' position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn't help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.

The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the "legendary pre-installed title," as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game's state, and you can return by clicking on the app. An additional confirmation screen confirms you're really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.

What we needed to convince us of the Xperia Play's viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is... promising, but we hesitate to give it higher marks without more flagship original titles. What it'll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices -- and as for when that'll happen, no one's saying yet. We'll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!

Update: Fleshed out impressions, and video after the break!


13 comments:

  1. Imagine a gamer is due for a new upgrade with their phone. This person sees the 3DS and NGP. Problem is 3DS is going for $249+ w/ an unproven library and 3D could get annoying. NGP is still ways off from releasing and will cost as much as PS3. This person sees this phone for $149-$199 w/ contract on Verizon. Comes with Crash Bandicoot which is a $6 game in the PlayStation Store or free if you have the emulators for it. The price drops to $99 in 2-3 months since Android phones tend to drop like that after awhile. Cheaper than DSi and PSPgo. Emulators are already being supported by Android. And this person is going to pay data charges anyway with any new smartphone. You buy this for under $100-$200 upfront, you kill two birds with one stone. A $249 3DS can wait and a $299-$399 NGP can wait even longer.

    That's why I can see this being a surprise hit and being a bigger game changer than either 3DS or NGP in the longer run. It has some hardcore old school PSOne games, but still cater to casual gamers alike. It can be a retro/casual gamer dream come true. Virtual d-pads are garbage on iPhones or any slab touchscreen. Try doing running jumps while playing Super Mario Bros 1, 2, or 3. I remember playing Sonic with ROMS and the official App Store one on the iPhone. Hate the controls. Can't jump correctly. During N-Gage's era, it was all about people wanting flip phones and being content playing Snake II. Fast forward to today with the success of the App Store, and the market is ready for gaming phones like XPERIA Play.

    I just hope Sony gets enough content ready for it by release. If this could get released in multiple carriers, it can be an even bigger success and perhaps be the best-selling Android phone of all-time being it is affordable among new gaming devices being released this year and can still make a call! X10 was already big in Japan, so I could imagine the Japanese running out to get this one being they have to commute on long train rides and love Final Fantasy like me. Already 1.4M views for one of their ads on YouTube. Very high interest level. At this time, XPERIA Play seems to be the most unique phone in the market and the simple idea of adding a slide-out gaming pad is the reason why. In a way, we've waited about 4-6 years for this to finally happen. The original PSP should have been a phone to begin with. And I heard rumors about a PSP/PlayStation phone as far back as 2007.

    With NGP's announcement, I completely forgot 3DS or XPERIA Play ever existed. But now that XPERIA Play has re-entered back into my consciousness from MWC, it really is hitting me that this "mythical PlayStation phone" that we've yearned and heard rumors about for so long is finally coming true! I can't wait! I'm getting excited for it again! The beginning of the end for all dedicated gaming handhelds as we know it. Maybe by 2013 is when 3DS and NGP start to stay home alot more. PS Suite will spawn more gaming phones like it. This is just the beginning of something even greater down the road.

    ReplyDelete
  2. Dear SE, the world would really appreciate some phones that don't look almost exactly the same. Ever heard of variety? -_-"

    ReplyDelete
  3. who cares, it has BUTTONS FOR GAMES

    ReplyDelete
  4. I wish they put up a dual core tegra from next models......it might have a great market

    ReplyDelete
  5. EFFING VERIZON ARE U SERIOUS???? Great, I wait for this phone for 6 years and I cant even get it for my carrier. now i gotta pay 500 bucks to use it on my carrier (luckily it supports GSM). hmmmm all I need now is $500 bucks. Oh and P.S. BAD BAD move by SE to make it a VW exclusive in the U.S. because that really limits the market for customers that want it. The UK gets 3 or 4 carriers Canada will use Rogers and the U.S. is just Verizon. Shoulda been Verizon AND AT&T. Bad move SE bad mov

    ReplyDelete
  6. i think it will come to at&t eventually im pretty sure they said vzw first not vzw only

    ReplyDelete
  7. Why are people saying Verizon?? I thought this was a at&t phone.........

    ReplyDelete
  8. what would pwn this
    Alienware phone for so many reasons

    ReplyDelete
  9. such as... ?

    Just cause it's alienware doesn't mean it can run crisis.

    Report
    + 1
    Reply

    ReplyDelete
  10. i was thinking angry birds..

    ReplyDelete
  11. ..
    no mainly for things lick aliensense and multicolor keyboard
    crisis would be awesome though

    ReplyDelete
  12. i wish i had this. i wonder if this will over power the iphone, i doubt it.

    ReplyDelete