Weary Epic 4G owners, wonder no more about your phone's long-overdue update to Android 2.2, because the rumors were true: it's nearly here. Sprint has thrown up a support page detailing the build EB13 upgrade that will kick off on February 21st, saying that all customers "should" have it by the 25th through a phased over-the-air rollout. Besides the usual Android 2.2 goodies, the update promises "GPS enhancements," which is something that pretty much every Galaxy S owner around the world is always on the lookout for with every new firmware version. Of course, we'll believe this all when it actually starts happening -- but it's a good sign.
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Saturday, February 19, 2011
Tuesday, February 15, 2011
Marvell announces 1.2GHz UMTS / TD-SCMA chip 'world phone' solution and Kinoma platform for Android (video)
Show full PR text
Marvell Announces First 'World Phone' Single Chip Solution: 3G TD-SCDMA Baseband Combining High Performance 1.2 GHz Application Processor with Advanced 3D Graphics and 1080p Multimedia
Marvell's new single chip solution runs on the Kinoma Platform combining unprecedented
hardware and software capabilities aimed at billions of smartphone and tablet users around the globe
BARCELONA, Spain (Feb. 14, 2011) - Marvell (NASDAQ: MRVL), a worldwide leader in integrated silicon solutions, continues to build on its heritage of mobile communications innovations with the announcement of its world phone platform based on the Marvell® PXA978 communications processor with Marvell HSPA modem. Marvell's PXA978 is the industry's first single-chip solution to feature 3G UMTS (Universal Mobile Telecommunications System) and China's TD-SCDMA (Time Division Synchronous Code Division Multiple Access) standard with HSPA (High-Speed Packet Access) support and is intended to enable mobile developers to design 3G cellular devices and tablets that can be used and supported globally.
"The quest to deliver seamless connectivity on a global scale requires fundamental breakthroughs in mobile telephony. I'm very proud of our engineering teams for continuously delivering some of the most innovative technologies in our industry. It's truly amazing that a tiny chip like the PXA978 integrates both 3G and TD-SCDMA basebands, a powerful application processor, all advanced 3D graphics capability, with a very low-power profile and affordable cost structure ideal for mobile devices, such as smartphones and tablets," said Weili Dai, Marvell's Co-Founder. "With the addition of Kinoma's elegant and intuitive software experience and integration of cutting-edge mobile technologies, Marvell has enabled the entire ecosystem – in both its depth and breadth – to convert conventional cell phones into multi-functional mobile gadgets ideal for gaming, video chatting, live news, and more. This small device has the potential to make a huge impact on our world. I envision that a true world phone will transform the global economy by lowering the cost and barriers to entry for billions more consumers and innovators."
Unlike current technology on the market, the Marvell world phone development platform is the world's first and only available solution of its kind featuring R7 3G UMTS and TD-SCDMA with HSPA. Additionally, the platform will feature the industry's first Mobile MIMO, Avastar™ 88W8797, an 802.11n 2x2 dual-band Wi-Fi SoC designed to support high data rates for next-generation mobile devices. Original equipment manufacturers (OEMs) no longer need to design separate development platforms to accommodate different wireless standards and target markets around the world, saving months of design time and cost. Instead, they can focus on creating a wide portfolio of 3G UMTS supported phones that can be used globally with other UMTS carriers worldwide – all based on a single development platform.
China Mobile, the world's largest carrier with more than 500 million subscribers, recently reported that there are currently more than 18 million TD-SCDMA users in China. With that number expected to grow exponentially, Marvell's world phone platform based handsets will provide wireless handset OEMs with a wireless phone platform designed to deliver unmatched performance and addresses the rapidly expanding requirements of one of the world's largest populations.
Marvell's PXA978 single chip solution uses advanced 40nm process technology and is designed to deliver 3G TD-SCDMA baseband combining high performance 1.2 GHz application processor with advanced 3D graphics and 1080p multimedia, ensuring a feature-rich, fast and exceptionally smooth user experience. Additionally, the processor's extremely high power efficiency and true multitasking capabilities is intended to enable OEMs to design mobile devices that represent a significant leap beyond today's most advanced smartphone and tablet devices. The platform will support all leading OS platforms.
Marvell will demonstrate the newest version of Kinoma Play in Barcelona at Mobile World Congress (Courtyard CY15). For those unable to see Kinoma Play in person, a video showing the speed, elegance, and simplicity of Kinoma Play is available on the Marvell web site.
Marvell Introduces Kinoma– Revolutionary Open Software Platform to Unify Applications
Simple, elegant, intuitive and lightening fast user experience will debut at Mobile World Congress
BARCELONA, Spain, (Feb. 14, 2011) - Marvell (NASDAQ: MRVL), a worldwide leader in integrated silicon solutions, today announced the Kinoma®, a software platform that will dramatically transform the way consumers interact with the devices that fuel their digital lives. Kinoma is a new foundation for creating and delivering fast, simple user experiences for an unprecedented range of devices. Through its recent acquisition of Kinoma, a visionary creator of mobile media software, Marvell now offers an experience and solution that is fully integrated from silicon to applications, creating new opportunities for original equipment manufacturers (OEMs) and manufacturers while freeing developers from traditional restraints.
"We are living in an exciting world of proliferating electronic devices. They are becoming a key part of our lives. More than ever consumers demand great ease-of-use and seamless connectivity across all these devices," said Weili Dai, Marvell's Co-Founder. "I am very excited to bring the talented Kinoma team to Marvell – it is our mission to coherently integrate our industry-leading hardware solutions with beautiful software experiences to enable the entire ecosystem to address this emerging demand. The addition of Kinoma– a simple, intuitive, easy to use software experience optimized for Marvell's total silicon solutions – provides a unified look and feel across an array of products from handheld devices to smart appliances and smart furnishings. It gives designers and developers the freedom to dream up more innovative, personalized, and intelligent products and applications that I believe will change the world by making consumers' lives easier and more convenient. That's our passion."
The newest version of Kinoma Play is the first product built on Kinoma. Featuring an elegant, touch-friendly design coupled with lightning fast speed, Kinoma Play shows how the Kinoma delivers a seamlessly integrated user experience. Combining 40 applications, ranging from social networking to digital media to location to search, Kinoma Play offers consumers a simple, consistent user experience for work and play.
To encourage broad industry adoption, Marvell will offer Kinoma under an open source license. Developers will be able to adapt Kinoma for any device they can imagine. Marvell will also provide two software development kits (SDKs). The first SDK is for application developers to fully integrate their content and services into Kinoma powered devices. The second SDK is for OEMs and manufacturers to port and customize Kinoma for their products.
"As digital devices have become more powerful, creating the software to power them has become increasingly difficult," said Peter Hoddie, vice president of the Kinoma Platform at Marvell Semiconductor, Inc. "Kinoma makes it easier for developers to bring their ideas to life. Kinoma lets developers focus on creating great applications with thoughtfully refined user experiences that taps into the full power of the underlying hardware. We want to make life better for developers, so they can craft the products that make life better for our users."
"Kinoma delivers on the promise so many companies are chasing – a thoughtfully designed, beautiful user interface that enhances user experience," said Tim Bajarin, president of Creative Strategies. "The capabilities of this platform are crucial for creating a new class of connected devices with a simple, consistent user experience and access to the content they need, no matter where they are."
Marvell will demonstrate the newest version of Kinoma Play in Barcelona at Mobile World Congress (Courtyard CY15). For those unable to see Kinoma Play in person, a video showing the speed, elegance, and simplicity of Kinoma Play is available on the Marvell web site.
Marvell will announce further information on developing with Kinoma and licensing in the coming weeks.
About Marvell
Marvell (NASDAQ: MRVL) is a world leader in the development of storage, communications and consumer silicon solutions. Marvell's diverse product portfolio includes switching, transceiver, communications controller, wireless and storage solutions that power the entire communications infrastructure, including enterprise, metro, home and storage networking. As used in this release, the term "Marvell" refers to Marvell Technology Group Ltd. and its subsidiaries. For more information, visit Marvell.com.
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Marvell, the M logo and Kinoma are registered trademarks of Marvell and/or its affiliates. Other names and brands may be claimed as the property of others.
Microsoft shows off WP7's future with multitasking, Twitter integration, and IE9, all coming this year
Twitter will be integrated into the People Hub, so you can get your real-time "what's for dinner" updates right there. And, of course, Microsoft confirmed IE9 is coming. It'll deliver a "dramatically enhanced web browser experience" thanks to graphics and hardware acceleration that'll make the most of what your handset has to offer. Sounds tasty to us. We're told to expect the update in "early March," which isn't that far away at all.
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Microsoft Shows New Features and Future Direction as Momentum Builds for Windows Phone 7
BARCELONA, Spain – Feb. 14, 2011 – Microsoft today kicked off Mobile World Congress by giving people a glimpse of what the rest of the year will bring for Windows Phone 7. Among the updates are several new features, a booming app marketplace, and the integration of even more Microsoft products with the phone.
A concrete example of the company's vision is the new strategic partnership with Nokia. "This partnership will combine the strengths of our two companies, and fuel our growth as we build the global Windows Phone ecosystem. This is a great win for us, for Nokia, and for our existing and new customers around the world," said Andy Lees, president of Microsoft's Mobile Communications Business.
New Windows Phone Features & Apps
"...A year ago, we introduced Windows Phone 7 at Mobile World Congress in Barcelona. We described how we are putting the entire muscle of our company behind our mobile strategy including Windows, Windows Live, Bing, Zune, Xbox LIVE, Office, SharePoint, Exchange, and our developer tools," Lees said. "Our alliance with Nokia creates opportunities for both companies far beyond what we could achieve separately, and offers a compelling alternative to the existing choices for consumers, mobile operators and developers."
The first goal with Windows Phone 7, Lees said, was to deliver a uniquely delightful customer experience. And the results, as provided by Windows Phone 7 users, show that the overall experience is great. "So far we've had a fantastic reaction from customers, with a 93 percent customer satisfaction rate and nine out of 10 customers saying they are likely to recommend [the phone] to someone else," Lees said. "All of this contributed to Nokia choosing us. And with this partnership, we are taking another big step toward driving global scale, reach and impact."
Microsoft announced several new Windows Phone 7 features coming in 2011, including a "dramatically enhanced" browser experience based on Internet Explorer 9; additional multitasking capabilities; support for Microsoft Office documents in the cloud; and the addition of Twitter to the People Hub. The expanded capabilities announced today include:
•
Copy and paste functionality via first major update, coming in the next month
•
Twitter integration directly into the People Hub in 2011
•
Support for Office documents in the cloud in 2011
•
Dramatically enhanced Web browser experience based on IE9 in 2011
•
A new wave of multitasking applications in 2011
•
Targeting significant volume of Nokia Windows Phones in 2012
Microsoft sold 2 million phone licenses in Windows Phone 7's first two months, and the phone is now available from 60 mobile operators in 30 countries around the world, Lees said. As phone availability and sales grow, so too does the app marketplace – there are now more than 8,000 apps in the marketplace and 28,000 registered developers.
In addition, the phone will be available soon on U.S. networks such as Verizon and Sprint, he said. Also, with an expanded feature set, more capabilities, and new partnerships like the one just announced with Nokia, the Windows Phone 7 platform is positioned to scale up rapidly.
First Mile Point in the Marathon
With the bang of a starting gun firing last fall, Windows Phone 7 launched itself into the mobile race. It's a race that Microsoft leaders are quick to point out is not a sprint, but a marathon – and one that's just begun.
"We're in the race – it's not a sprint but we are certainly gaining momentum and we're in it for the long run," said Achim Berg, a corporate vice president in Microsoft's Mobile Communications Business and Marketing Group. "We know we have tough competition, and this is a completely new product. Our design is different, our platform is different, our customer experience is different, and our long-term strategy for earning widespread adoption is different."
Over the next year, the company will continue to work with third parties on phone innovation and will add new features and apps that customers want and that make using Windows Phone 7 a "delightful experience." Microsoft also will work to engage more of the nearly 80 percent of worldwide phone users who are not using a smart phone, said JP Wollersheim, a Windows Phone 7 product manager.
A Different Kind of Phone
It was just two and a half years ago that Microsoft's Windows Phone 7 team came together with a single mission: to go back to the drawing board to create a completely new Windows Phone, to rethink and smarten up the smart phone, and to create a device that successfully integrated many favorite Microsoft products into one device – Bing, Windows LIVE, Xbox and Office, among others.
"For the first time, Microsoft has actually collected all of those great products and put them on a device with a screen that's 480x800," said Wollersheim. "It's always been about being different. Because we were starting fresh, from the ground up, we were able to look at what our competitors were doing, look at their issues and work through their experiences, and design something better."
Wollersheim said Microsoft built a smarter smart phone that focuses on user experience, integrates experiences rather than launching separate apps for tasks, gives information at a glance, and "allows you to have things happen on your behalf."
One example of how deep thinking about the mobile phone experience translated into a feature is the Windows Phone 7 camera. Each device has a camera button on the side and can instantly take a photo, even if the phone is locked, rather than the user having to miss the moment while scrambling to unlock the phone and open a camera app.
It's just one of many thoughtful details that make the phone different, and Wollersheim said that is largely why people are so "jazzed" with their new phones.
"You don't sell phones if people aren't happy. That's the leading indicator of where we're at, and it's predictive as to how many we're going to eventually sell," Wollersheim said. "We want it to sell, and we want customers to be super happy, and we want them to tell their friends and family. That's the best recommendation you could have."
Microsoft Rally Ball demo shows Windows Phone 7, Kinect, Xbox Live living in perfect harmony (video)
Though it's billed strictly as a technology demo -- not something we'll necessarily see in any imminent over-the-air update -- Microsoft showed off a pretty cool demo of how Windows Phone 7's Xbox Live integration could take advantage of Kinect down the road at Steve Ballmer's MWC keynote today. How, you ask? Using the Rally Ball game, a Windows Phone user was shown tossing balls to an on-screen character that's controlled by someone else on an Xbox using a Kinect. Simple, yes -- but perhaps as interesting as the Kinect aspect is the viability of real-time cross-platform gaming that Microsoft seems to be throwing its support behind. Seems like a good way to torture your friends into working out from thousands of miles away, doesn't it?
Update: We have a video of this in action after the break!
Update: We have a video of this in action after the break!
Monday, February 14, 2011
Sony Ericsson Xperia Arc preview
The 4.2-inch screen is bright and lucid, though we'd warn against expecting too much from the Bravia Reality Display marketing. As we've mentioned before, the display enhancements only kick in when you're consuming multimedia. Still, general performance looks more than satisfactory. Hard buttons around the body are well arranged and designed, a contrast from the fiddly keys we found on the Xperia Pro. What was consistent with the rest of Sony Ericsson's Xperia crew, however, was the Arc's inability to execute its pinch-to-zoom widget summary screen. It's an ambitious function -- gathering all your widgets from each screen into one cohesive overview -- but, basically, it's laggy as hell. Aside from that, general UI responsiveness could also stand some improvement, but we like where Sony Ericsson is going with the whole thing. If it keeps up its promise to repent from last year's sins with relation to Android updates, the company has a very good chance of striking it rich with the Xperia Arc. It's a phone that can truly get by on its looks alone. Video after the break!
Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video)
We've spent extensive time with our prototype of the Sony Ericsson Xperia Play, but how's it feel to use the real, near-finished model? Quite a bit better, actually. The phone looks identical, to be sure, but the hinge is much sturdier. The speaker quality has gone up, too, although in the crowded room it was much too noisy to really make a solid judgment call there. The screen attracts fingerprints like no other, but it's basically on par with other Xperia models. Its skinned Android Gingerbread UI was snappier, to be sure, and the customizations obviously a lot more complete, but really our biggest concern here was the games. (Check out our Pro, Neo, and Arc previews for more thoughts on the interface.)
We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn't supported, however, but when we swapped over to FIFA, we found the left "pad" could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn't smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won't really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs' position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn't help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.
The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the "legendary pre-installed title," as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game's state, and you can return by clicking on the app. An additional confirmation screen confirms you're really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.
What we needed to convince us of the Xperia Play's viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is... promising, but we hesitate to give it higher marks without more flagship original titles. What it'll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices -- and as for when that'll happen, no one's saying yet. We'll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!
Update: Fleshed out impressions, and video after the break!
We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn't supported, however, but when we swapped over to FIFA, we found the left "pad" could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn't smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won't really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs' position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn't help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.
The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the "legendary pre-installed title," as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game's state, and you can return by clicking on the app. An additional confirmation screen confirms you're really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.
What we needed to convince us of the Xperia Play's viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is... promising, but we hesitate to give it higher marks without more flagship original titles. What it'll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices -- and as for when that'll happen, no one's saying yet. We'll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!
Update: Fleshed out impressions, and video after the break!
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WSJ corroborates the mini-iPhone, says Apple may make MobileMe free (update: 'edge-to-edge' screen)
Update: The WSJ's source proved even more talkative after getting an eyeful of the Samsung and Sony announcements this morn; the publication's article has been updated to read that the device is "signifcantly lighter" than the iPhone 4, has an "edge-to-edge" touchscreen, and "voice-based navigation" of some sort.
Sunday, February 13, 2011
Motorola Xoom up for pre-order at Best Buy this Thursday... for $1,199!
What the what?! Best Buy has just put up word on when you can pre-order the Motorola Xoom -- this coming Thursday, February 17th -- and a price, $1,199. There are "great" financing offers available, but we can't get over this price we're seeing. Our only hope is that this may be a placeholder number, which will get revised soon, though it's live on Best Buy's site and there's nothing to really indicate it's a mistake. Moreover, that 1-month data activation requirement we noted recently is indeed real, meaning you'll need to pay a levy to Verizon as well before you get your Android 3.0 groove on.
[Thanks, Joe and Magid]
[Thanks, Joe and Magid]
Motorola Atrix 4G pre-orders begin at AT&T
March 6th is the official street date, but you can lay down your money for Motorola's modular smartphone right now, as the Atrix 4G and its suite of incredible Webtop docks are now available for pre-order. $200 buys you the biometric HSPA+ smartphone on a two-year contract, and it'll cost you an additional $300 to turn it into a portable netbook of sorts -- though as we feared, you'll need to pay $45 a month for the DataPro 4GB + Tethering data plan (on top of your phone bill) to actually use it on the go. Another bummer is that the HD Multimedia Dock (enabling desktop-like functionality) will run $130, a good bit more than we thought we'd see it for. All in all, the Atrix is looking like quite an investment, so perhaps you'd be best served waiting for our full review. But don't let us tell you what to do with your hard-earned dough!
[Thanks to everyone who sent this in]
[Thanks to everyone who sent this in]
LG Optimus 3D has dual-core 1GHz OMAP 4 CPU, video codecs up the wazoo
Samsung Galaxy S II and 10.1-inch Galaxy Tab II confirmed for MWC, 4-inch 3D display, LTE-based cloud gaming coming later
Alright, we've just laid eyes on some internal Samsung documents and can bring you the official names and specs of the successors to the Galaxy S and Galaxy Tab. Firstly, the Galaxy S II will tout a 4.3-inch, 800 x 480 Super AMOLED Plus display, a 1GHz dual-core Orion / Exynos processor, NFC, Bluetooth 3.0, and 24Mbps HSPA+ connectivity. All those stats were leaked earlier this morning, along with the image above, and we've once again seen the 8.49mm thickness for this device, although we now believe it is the measurement at its thinnest point -- it's likely that the S II will fatten up to 9.9mm, presumably to accommodate the camera module, one of the last remaining parts of smartphone construction that require extra girth (NFC being another).
As to the Galaxy Tab II, it is indeed the 10.1-inch Honeycomb tablet we've been hearing so much about, with the added bonus of it being a Google Experience Device. That should mean no Samsung-derived skin customizations atop the stock Android 3.0 UI -- exactly what we expect to see from the Motorola Xoom. Also matching the Xoom are the resolution, at 1280 x 800, and CPU speed, at 1GHz, though we couldn't determine whether the Tab II will be a dual- or single-core tablet. Our money's on seeing the Exynos 4210 appear in both new Galaxy devices, but we'll have to wait until Samsung's presser tomorrow to find out for sure. One more note of import on specs: we saw a 16GB / 32GB / 64GB storage listing, but couldn't be sure what product it referred to -- wouldn't it be lovely if the Galaxy S II was the first smartphone to step past the 60GB barrier?
Finally, looking toward the future, Samsung is apparently working on a 4-inch WVGA display with 3D capabilities -- presumably autostereoscopic like LG's Optimus 3D -- and an intriguing "Motion UI" control scheme. The latter will allow you to pan inside Google Maps and StreetView just by the movement of your phone, as well as zoom in and out of pages by tilting the handset up and down (a gyroscope will be required for both functions). Samsung also has big plans for LTE, with a focus on pumping out whatever you receive over the 4G connection to a nearby HDTV using dual display technology. The two applications we caught sight of were personal broadcasting, where your Sammy handset would act as an extremely sophisticated internet TV receiver, and cloud-based gaming. Here's hoping we learn more about these future ventures tomorrow.
As to the Galaxy Tab II, it is indeed the 10.1-inch Honeycomb tablet we've been hearing so much about, with the added bonus of it being a Google Experience Device. That should mean no Samsung-derived skin customizations atop the stock Android 3.0 UI -- exactly what we expect to see from the Motorola Xoom. Also matching the Xoom are the resolution, at 1280 x 800, and CPU speed, at 1GHz, though we couldn't determine whether the Tab II will be a dual- or single-core tablet. Our money's on seeing the Exynos 4210 appear in both new Galaxy devices, but we'll have to wait until Samsung's presser tomorrow to find out for sure. One more note of import on specs: we saw a 16GB / 32GB / 64GB storage listing, but couldn't be sure what product it referred to -- wouldn't it be lovely if the Galaxy S II was the first smartphone to step past the 60GB barrier?
Finally, looking toward the future, Samsung is apparently working on a 4-inch WVGA display with 3D capabilities -- presumably autostereoscopic like LG's Optimus 3D -- and an intriguing "Motion UI" control scheme. The latter will allow you to pan inside Google Maps and StreetView just by the movement of your phone, as well as zoom in and out of pages by tilting the handset up and down (a gyroscope will be required for both functions). Samsung also has big plans for LTE, with a focus on pumping out whatever you receive over the 4G connection to a nearby HDTV using dual display technology. The two applications we caught sight of were personal broadcasting, where your Sammy handset would act as an extremely sophisticated internet TV receiver, and cloud-based gaming. Here's hoping we learn more about these future ventures tomorrow.
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HP Veer shows its cute little face in FCC
It's not exactly full disclosure -- you won't get to see a user's manual, for instance, or those gritty FCC lab external photos that we always love -- but a new device passed by Palm through the feds' systems in the past 24 hours is pretty clearly the Veer judging by the mentions of a sliding mechanism, the lack of CDMA, and the fact that we know the Veer is the next webOS phone to hit the market. Now, here's where it gets a little interesting: this filing was definitely made by Palm, not HP, which leads you to wonder just how far into the process the company got on its next-gen handsets before HP decided to effectively kill off the Palm brand altogether. In case you're wondering, the filing refers to an internal model number is P160UNA, indicating a model P160 in the North American UMTS configuration (for the record, the North American unlocked Pre 2 is the P102UNA). If you ever see a P160EWW in the system, that'd likely mean that a CDMA Veer were in the works -- but seriously, we wouldn't get our hopes up.
Samsung Fascinate gets leaked EB01 Android 2.2 build, yours if you want it
Samsung Galaxy S 2 and 10.1-inch Honeycomb tablet leaked on Korean website (Update: high-res shot!)
Uh oh, looks like someone got the wrong date for Samsung's MWC keynote. The above screenshot is captured by the eagle-eyed folks at Moveplayer, who spotted what appears to be an embargoed article about the Galaxy S 2 (or Galaxy S II) over at Korean news site Paran. While the offending press shot has since been removed, the text remains intact with the following specs: Android 2.3 Gingerbread, 4.3-inch display, 1GHz dual-core processor, HSPA+, Bluetooth 3.0, and 802.11 a/b/g/n WiFi. Additionally, Paran says that this new handset weighs 116g (4.09 ounces) and is 8.49mm thick -- which is close to, if not the, thinnest smartphone device we've heard of yet. (For the record, the Xperia Arc is 8.7mm at its thinnest point.)
The article also mentions that 10.1-inch Honeycomb tablet that we heard of yesterday, confirming it will pack a 1GHz dual-core processor, 8 megapixel camera with "full HD" video recording, and dual surround sound speakers. Sounds promising, but only time will tell whether all this is true or simply a matter of lost in translation.
Update: OK, so we've done some spying and can confirm that both devices are very real, and their specs look legit.
Update 2: Oh snap! Samsung Hub managed to get hold of a high res press shot of the Galaxy S 2 before it got pulled off the Korean sites. It sure resembles the Infuse 4G with an extra home button. We've posted the pic after the break for your viewing pleasure. [Thanks, Tran Quoc Hop]
The article also mentions that 10.1-inch Honeycomb tablet that we heard of yesterday, confirming it will pack a 1GHz dual-core processor, 8 megapixel camera with "full HD" video recording, and dual surround sound speakers. Sounds promising, but only time will tell whether all this is true or simply a matter of lost in translation.
Update: OK, so we've done some spying and can confirm that both devices are very real, and their specs look legit.
Update 2: Oh snap! Samsung Hub managed to get hold of a high res press shot of the Galaxy S 2 before it got pulled off the Korean sites. It sure resembles the Infuse 4G with an extra home button. We've posted the pic after the break for your viewing pleasure. [Thanks, Tran Quoc Hop]
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